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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Asisreo" data-source="post: 8054164" data-attributes="member: 7019027"><p>That's why I suggested having an actual play-by-post log, because we'll have a record on <em>exactly</em> what happened. </p><p></p><p>It wouldn't matter if the player was good or bad, the data will speak volumes. If a player was playing suboptimally, we'd see that. If the DM decided to homebrew a monster, we'd see the hombrew monster's stats. </p><p></p><p>And we can use that data to determine how often a player will encounter specific sets of monsters or the difficulty of playing a class. These are questions we brush aside because DPR is seen as more important. </p><p></p><p>No more <em>assuming</em> the average monster a party will face at a specific level is a specific CR, we'll have the data. No more <em>assuming</em> mobility does or does not play a large role in combat, we'll have the data. No more <em>assuming</em> most monsters in a campaign have resistance or immunity to nonmagical attacks, we'll have data. </p><p></p><p>And we can further organize data into subcategories. Out of all the DM's that use homebrew monsters, which types are more prominent? How often does a DM that allows short rests add time-pressures? </p><p></p><p>We'll have a plethora of answers that people throw away to make <em>assumptions</em>. But honestly, more often than not, data usually doesn't show what's expected.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8054164, member: 7019027"] That's why I suggested having an actual play-by-post log, because we'll have a record on [I]exactly[/I] what happened. It wouldn't matter if the player was good or bad, the data will speak volumes. If a player was playing suboptimally, we'd see that. If the DM decided to homebrew a monster, we'd see the hombrew monster's stats. And we can use that data to determine how often a player will encounter specific sets of monsters or the difficulty of playing a class. These are questions we brush aside because DPR is seen as more important. No more [I]assuming[/I] the average monster a party will face at a specific level is a specific CR, we'll have the data. No more [I]assuming[/I] mobility does or does not play a large role in combat, we'll have the data. No more [I]assuming[/I] most monsters in a campaign have resistance or immunity to nonmagical attacks, we'll have data. And we can further organize data into subcategories. Out of all the DM's that use homebrew monsters, which types are more prominent? How often does a DM that allows short rests add time-pressures? We'll have a plethora of answers that people throw away to make [I]assumptions[/I]. But honestly, more often than not, data usually doesn't show what's expected. [/QUOTE]
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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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