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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Asisreo" data-source="post: 8055531" data-attributes="member: 7019027"><p>It would probably be comparing other actions. For instance, every single action you take has the opportunity cost of either casting a spell, having disadvantage on incoming attacks and advantage on dex saves, or making your common attacks. At level 1 as a fighter, the opportunity cost of taking the attack action is the dodge, hide, ready, dash, disengage, or help action. It really depends on the situation but a fighter's abilities makes the attack action more and more lucrative as you level up. </p><p></p><p>But just like regular economy, action economy is not based on the biggest number, it's based on value placed on what you desire. If you desire to do damage, the dodge action is useless. If you desire to cast a spell you have prepared, the attack action is probably not going to be your pick. If you desire neither, the dodge or ready action is probably more desirable. </p><p></p><p>Your desires ebb and flow in the face of combat. One turn, you may desire to do as much damage as possible while another turn, your desire may be to incapacitate(not the condition) a target more quickly while the next turn, you desire to get away from the enemy's effective attack range.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8055531, member: 7019027"] It would probably be comparing other actions. For instance, every single action you take has the opportunity cost of either casting a spell, having disadvantage on incoming attacks and advantage on dex saves, or making your common attacks. At level 1 as a fighter, the opportunity cost of taking the attack action is the dodge, hide, ready, dash, disengage, or help action. It really depends on the situation but a fighter's abilities makes the attack action more and more lucrative as you level up. But just like regular economy, action economy is not based on the biggest number, it's based on value placed on what you desire. If you desire to do damage, the dodge action is useless. If you desire to cast a spell you have prepared, the attack action is probably not going to be your pick. If you desire neither, the dodge or ready action is probably more desirable. Your desires ebb and flow in the face of combat. One turn, you may desire to do as much damage as possible while another turn, your desire may be to incapacitate(not the condition) a target more quickly while the next turn, you desire to get away from the enemy's effective attack range. [/QUOTE]
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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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