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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Asisreo" data-source="post: 8055551" data-attributes="member: 7019027"><p>If you're referring to me, I'm not <em>demanding</em> that we <em>ignore</em> DPR. I'm suggesting that it isn't meaningful and worthwhile enough to compare classes with. When you're comparing something where everything is equal except damage, and damage is the most desirable feature. Then DPR analysis is appropriate. </p><p></p><p>It's when all things are <em>not</em> equal when things get muddied. A glaive vs a greatsword is a decision that the player must make depending on what they want their character to do. One maximizes damage and opens heavily damaging feats while the other is unique and the feats that are compatible do more than just damage. </p><p></p><p>It's different comparing spells on the same spell list to be prepared than comparing spells on separate spell lists. </p><p></p><p>This difference is expanded greatly when you compare classes with different features, traits, hit dice, etc. </p><p></p><p>You say you've seen loads of people doing that, but I feel you're referring to me. </p><p></p><p>I want to make clear that I explicitly said in the True Strike thread that I did not think preparing the cantrip was optimal. Nor was I suggesting anyone do so. I was wondering what niche use it does have. The answers are: in extremely low levels where spell slots are rare, certain spells like guiding bolt may be worth true striking. In much higher levels, plane shift would benefit. Rogues can take magic initiate if they see noone on their team wants to be a frontliner. </p><p></p><p>But I never said true strike was a good choice in your cantrip slot. Nor have I recommended a player use it.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8055551, member: 7019027"] If you're referring to me, I'm not [I]demanding[/I] that we [I]ignore[/I] DPR. I'm suggesting that it isn't meaningful and worthwhile enough to compare classes with. When you're comparing something where everything is equal except damage, and damage is the most desirable feature. Then DPR analysis is appropriate. It's when all things are [I]not[/I] equal when things get muddied. A glaive vs a greatsword is a decision that the player must make depending on what they want their character to do. One maximizes damage and opens heavily damaging feats while the other is unique and the feats that are compatible do more than just damage. It's different comparing spells on the same spell list to be prepared than comparing spells on separate spell lists. This difference is expanded greatly when you compare classes with different features, traits, hit dice, etc. You say you've seen loads of people doing that, but I feel you're referring to me. I want to make clear that I explicitly said in the True Strike thread that I did not think preparing the cantrip was optimal. Nor was I suggesting anyone do so. I was wondering what niche use it does have. The answers are: in extremely low levels where spell slots are rare, certain spells like guiding bolt may be worth true striking. In much higher levels, plane shift would benefit. Rogues can take magic initiate if they see noone on their team wants to be a frontliner. But I never said true strike was a good choice in your cantrip slot. Nor have I recommended a player use it. [/QUOTE]
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