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Why DPR Sucks: Discussing Whiteroom Theorycrafting
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<blockquote data-quote="Ruin Explorer" data-source="post: 8055620" data-attributes="member: 18"><p>That True Strike thread reference was actually a joke, or what we call "ribbing", rather than some deadly personal attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I know you weren't saying it was a great plan!</p><p></p><p>My point is that not only do a lot of people (almost all of them NOT you!) suggest we ignore DPR for really irrational and poorly explained reasons (sometimes even outright perverse ones, or ideological ones), but the same people and arguments frequently ignore even bigger issues, like action economy. I couldn't even count the threads I've read here and elsewhere, where someone is suggesting some incredibly dubious thing as a "great idea", ignoring the fact that they'll have to use a lot of their Actions in some dubious way, or writing as if something costing a Bonus Action is "free", when in fact it can have a rather severe opportunity cost.</p><p></p><p></p><p></p><p>I think that's extremely unlikely to be your best bet.</p><p></p><p>In real-game cases, with things like cavern roofs, your lowered DPS from taking such an approach, greater vulnerability to CC and so on, and the very simple fact that you may well not have such stuff prepared, then it's actually unlikely to be a valid approach at all, let alone "your best bet". My feeling is that most "melee-only" enemies will actually be highly possible to defeat in melee. Sure, you can mess around with a 3rd-level spell (or higher) to try and avoid some attacks (at the risk that the enemy isn't a moron and works out how to mess with you), or you could y'know, use the same spell slot to in some way damage or just straight-up incapacitate the same enemy so that he gets chopped to ribbons in half the number of rounds it'd take to "plink" at them.</p><p></p><p>The range of situations where "fly n' plink" is your "best bet" (i.e. best strategy) is going to be pretty tiny. Essentially limited to stupid enemies who are out in the open, outdoors, probably in daylight, and have literally no possible way to mess with you. If you do just as good damage from the air as the ground, that helps, or if the melee enemy is actually wildly out of your league, it might be necessary to adopt such a strategy, but it's going to be rare.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8055620, member: 18"] That True Strike thread reference was actually a joke, or what we call "ribbing", rather than some deadly personal attack ;) I know you weren't saying it was a great plan! My point is that not only do a lot of people (almost all of them NOT you!) suggest we ignore DPR for really irrational and poorly explained reasons (sometimes even outright perverse ones, or ideological ones), but the same people and arguments frequently ignore even bigger issues, like action economy. I couldn't even count the threads I've read here and elsewhere, where someone is suggesting some incredibly dubious thing as a "great idea", ignoring the fact that they'll have to use a lot of their Actions in some dubious way, or writing as if something costing a Bonus Action is "free", when in fact it can have a rather severe opportunity cost. I think that's extremely unlikely to be your best bet. In real-game cases, with things like cavern roofs, your lowered DPS from taking such an approach, greater vulnerability to CC and so on, and the very simple fact that you may well not have such stuff prepared, then it's actually unlikely to be a valid approach at all, let alone "your best bet". My feeling is that most "melee-only" enemies will actually be highly possible to defeat in melee. Sure, you can mess around with a 3rd-level spell (or higher) to try and avoid some attacks (at the risk that the enemy isn't a moron and works out how to mess with you), or you could y'know, use the same spell slot to in some way damage or just straight-up incapacitate the same enemy so that he gets chopped to ribbons in half the number of rounds it'd take to "plink" at them. The range of situations where "fly n' plink" is your "best bet" (i.e. best strategy) is going to be pretty tiny. Essentially limited to stupid enemies who are out in the open, outdoors, probably in daylight, and have literally no possible way to mess with you. If you do just as good damage from the air as the ground, that helps, or if the melee enemy is actually wildly out of your league, it might be necessary to adopt such a strategy, but it's going to be rare. [/QUOTE]
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