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*Dungeons & Dragons
Why Dungeons & Dragons Isn't Putting Out a Campaign Book in 2025
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<blockquote data-quote="Cergorach" data-source="post: 9570179" data-attributes="member: 725"><p>They just don't have room in the schedule, they need to rehash all the content from the last decade asap... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>But the reality is that you got a Curse of Strahd once in eleven years and an Vecna: Eve of Ruin once in eleven years... Even if they move to a biannual campaign release schedule, there is NO guarantee it will improve quality. The campaigns are very hit or miss, maybe more miss then hit to be honest...</p><p></p><p>What people seem to forget is that 25 years ago we got the OGL because releasing adventures and campaigns just wasn't all that profitable for WotC. The reason why they outsourced Dragon & Dungeon to Paizo. I suspect that they finally realized that so many adventures/adventures per year is cannibalizing their own sales.</p><p></p><p>2024 adventure anthologies/campaigns:</p><ul> <li data-xf-list-type="ul">Quests from the Infinite Staircase</li> <li data-xf-list-type="ul">Vecna: Eve of Ruin</li> </ul><p></p><p>Even if you play every week, that's more material you can get through in a year (with some exceptions), many people don't even play every week. So adventures/campaigns are not as profitable in the first place, but a necessity to support the main product (rulebooks). People can't run every adventure anthology or campaign your produce, so besides the collectors, your losing sales. If you can only produce one such a product, which to choose? Either a single campaign? Where people either love it or hate it. OR do you produce an anthology where people have 6-10 adventures to fall in love with? More chances for a sale.</p><p></p><p>Products for 2025:</p><ul> <li data-xf-list-type="ul">New Monster Manual (2025)</li> <li data-xf-list-type="ul">Dragon Anthology</li> <li data-xf-list-type="ul">DnD Starter Set</li> <li data-xf-list-type="ul">Forgotten Realms Player Guide</li> <li data-xf-list-type="ul">Forgotten Realms Campaign Guide</li> </ul><p></p><p>Sales wise, the strongest here is probably the new Monster Manual, the weakest the Dragon Anthology.</p><p></p><p>WotC/Hasbro is just following the almighty buck while trying to lower costs. WotC is in decline, the BG3 license fees propped them up a bit, but with those sales already having peaked, they are making less money, less profit, etc. Patching 5e with 5.5e is a LOT cheaper then a complete 6e development cylce. Regurgitating the Forgotten Realms for the umpteenth time with <em>two</em> source books is also a guaranteed moneymaker. A 5.5e starter set seems like an evergreen product (until the next edition/revision) as well (just like the MM).</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9570179, member: 725"] They just don't have room in the schedule, they need to rehash all the content from the last decade asap... ;) But the reality is that you got a Curse of Strahd once in eleven years and an Vecna: Eve of Ruin once in eleven years... Even if they move to a biannual campaign release schedule, there is NO guarantee it will improve quality. The campaigns are very hit or miss, maybe more miss then hit to be honest... What people seem to forget is that 25 years ago we got the OGL because releasing adventures and campaigns just wasn't all that profitable for WotC. The reason why they outsourced Dragon & Dungeon to Paizo. I suspect that they finally realized that so many adventures/adventures per year is cannibalizing their own sales. 2024 adventure anthologies/campaigns: [LIST] [*]Quests from the Infinite Staircase [*]Vecna: Eve of Ruin [/LIST] Even if you play every week, that's more material you can get through in a year (with some exceptions), many people don't even play every week. So adventures/campaigns are not as profitable in the first place, but a necessity to support the main product (rulebooks). People can't run every adventure anthology or campaign your produce, so besides the collectors, your losing sales. If you can only produce one such a product, which to choose? Either a single campaign? Where people either love it or hate it. OR do you produce an anthology where people have 6-10 adventures to fall in love with? More chances for a sale. Products for 2025: [LIST] [*]New Monster Manual (2025) [*]Dragon Anthology [*]DnD Starter Set [*]Forgotten Realms Player Guide [*]Forgotten Realms Campaign Guide [/LIST] Sales wise, the strongest here is probably the new Monster Manual, the weakest the Dragon Anthology. WotC/Hasbro is just following the almighty buck while trying to lower costs. WotC is in decline, the BG3 license fees propped them up a bit, but with those sales already having peaked, they are making less money, less profit, etc. Patching 5e with 5.5e is a LOT cheaper then a complete 6e development cylce. Regurgitating the Forgotten Realms for the umpteenth time with [I]two[/I] source books is also a guaranteed moneymaker. A 5.5e starter set seems like an evergreen product (until the next edition/revision) as well (just like the MM). [/QUOTE]
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