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Why EN World vs Other Forums
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<blockquote data-quote="discosoc" data-source="post: 7149834" data-attributes="member: 6801554"><p>Official forums shut down and rpg.net is really toxic (or was 5+ years ago). That said, I check out of habit more than anything, and almost never find enlightened answers or questions here. giantitp.com seems to have less arguing, and rpg.stackexchange is much better for getting questions answered. Reddit is kind of hit-or-miss, depending on the general state of its "hivemind." So that mostly just leaves enworld. For me, the main problems here are...</p><p></p><p>1. Threads go on for way too long and tend to derail very quickly. Just look at the 5e section and most of the threads are dozens or more pages long, and often have huge tangents where a two sides of an argument keep bashing their heads against the wall until one goes to sleep. In many ways, it seems almost pointless to respond to half the threads on the main page.</p><p></p><p>2. Site performance is abysmal. Not going to beat the horse any further since I've said my peace, but it's annoying.</p><p></p><p>3. I feel like the XP (xp/laugh) system really doesn't serve much purpose when there's no way to really sort or organize the threads by post value. A random thread will usually have a highly-rated response within the first few posts, and then anything else that gets XP is probably just tribal politics on the issue. Not sure what value that brings. Sites like Reddit and stackexchange use similar systems, but with an actual purpose behind it; threaded conversations on a topic means new responses can be posted as children to specific posts rather than the total linear system used by old school forums, and you can quickly see what the best-rated posts on the topic are.</p><p></p><p>So what do I like here? Well the news section is useful, and it's a great way to keep informed on new products and stuff (Morrus does a great job with that). Reviews used to be solid, although with 5e's slower product line I don't rely on them as much. Still, there's some good information here.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7149834, member: 6801554"] Official forums shut down and rpg.net is really toxic (or was 5+ years ago). That said, I check out of habit more than anything, and almost never find enlightened answers or questions here. giantitp.com seems to have less arguing, and rpg.stackexchange is much better for getting questions answered. Reddit is kind of hit-or-miss, depending on the general state of its "hivemind." So that mostly just leaves enworld. For me, the main problems here are... 1. Threads go on for way too long and tend to derail very quickly. Just look at the 5e section and most of the threads are dozens or more pages long, and often have huge tangents where a two sides of an argument keep bashing their heads against the wall until one goes to sleep. In many ways, it seems almost pointless to respond to half the threads on the main page. 2. Site performance is abysmal. Not going to beat the horse any further since I've said my peace, but it's annoying. 3. I feel like the XP (xp/laugh) system really doesn't serve much purpose when there's no way to really sort or organize the threads by post value. A random thread will usually have a highly-rated response within the first few posts, and then anything else that gets XP is probably just tribal politics on the issue. Not sure what value that brings. Sites like Reddit and stackexchange use similar systems, but with an actual purpose behind it; threaded conversations on a topic means new responses can be posted as children to specific posts rather than the total linear system used by old school forums, and you can quickly see what the best-rated posts on the topic are. So what do I like here? Well the news section is useful, and it's a great way to keep informed on new products and stuff (Morrus does a great job with that). Reviews used to be solid, although with 5e's slower product line I don't rely on them as much. Still, there's some good information here. [/QUOTE]
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