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Why Enworld should liberate D&D from Hasbro
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<blockquote data-quote="Remathilis" data-source="post: 9780529" data-attributes="member: 7635"><p>But at a certain point, you have to decide which fans are the priority. </p><p></p><p>Let's take a purely hyperbolic example for the sake of simplicity. Let's say there is a certain demographic of D&D players who want D&D to keep the classic downwards AC/Thac0 system that existed in D&D since inception. These players simply will refuse to play any edition where AC goes upwards. Yet a large majority of players either don't care or prefer upwards AC. Which group do you cater to? And if you're a player who wants/prefers/demands downwards AC, have you now been abandoned to chase a different demographic? What is WotC going to do when 6e rolls around: revert to downwards AC to recapture those lost players, perhaps print AC rules in both directions, and give every enemy two ACs (AC: 13 (7))? Or will they assume the latter players are lost and opt to get more players via keeping the conceptually simpler upwards AC? </p><p></p><p>Now, replace "Upwards AC" with any element where there is division by edition or playstyle. Which does WotC support? Level limits or unlimited advancement? Class restrictions by race/alignment/ability score or free access? XP for Gold or milestones? Combat as sport or Combat as War? Post Greyhawk Wars or original Folio? Vancian magic vs ADEU? Unrestricted multiclassing or no multiclassing at all? Etc etc. You aren't going to please everyone with everything, and even if WotC opted to try to cater to those fans who prefer the style that was en vogue 40 years ago, how many of them are still playing, still interested, and haven't found an alternative? </p><p></p><p>Which is why I restate at a certain point you gotta accept either the game isn't your jam anymore and move on or you suck it up and accept it. Crying about how the world has moved on past you never stops the sun from turning.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9780529, member: 7635"] But at a certain point, you have to decide which fans are the priority. Let's take a purely hyperbolic example for the sake of simplicity. Let's say there is a certain demographic of D&D players who want D&D to keep the classic downwards AC/Thac0 system that existed in D&D since inception. These players simply will refuse to play any edition where AC goes upwards. Yet a large majority of players either don't care or prefer upwards AC. Which group do you cater to? And if you're a player who wants/prefers/demands downwards AC, have you now been abandoned to chase a different demographic? What is WotC going to do when 6e rolls around: revert to downwards AC to recapture those lost players, perhaps print AC rules in both directions, and give every enemy two ACs (AC: 13 (7))? Or will they assume the latter players are lost and opt to get more players via keeping the conceptually simpler upwards AC? Now, replace "Upwards AC" with any element where there is division by edition or playstyle. Which does WotC support? Level limits or unlimited advancement? Class restrictions by race/alignment/ability score or free access? XP for Gold or milestones? Combat as sport or Combat as War? Post Greyhawk Wars or original Folio? Vancian magic vs ADEU? Unrestricted multiclassing or no multiclassing at all? Etc etc. You aren't going to please everyone with everything, and even if WotC opted to try to cater to those fans who prefer the style that was en vogue 40 years ago, how many of them are still playing, still interested, and haven't found an alternative? Which is why I restate at a certain point you gotta accept either the game isn't your jam anymore and move on or you suck it up and accept it. Crying about how the world has moved on past you never stops the sun from turning. [/QUOTE]
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