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Why Enworld should liberate D&D from Hasbro
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9781481" data-attributes="member: 6802378"><p>Maybe D&D has been a popular hobby in USA but in the international market the TTRPGs were relatively unknown until the 90s with the boom of internet and videogames like the first Baldurs Gate.</p><p></p><p>You don't have to be a food critic to know when a dish is bad, but being a cook is not the same as being a food critic. I mean to say something is bad is easier to try to do it better. Can you suggest your own ideas?</p><p></p><p>We are in the age of internet, and there aren't only profesional 3PPs but also fan-made contet easy to be found. We have too much crunch, and not only the lore about settings from previous editions but also we can use for our homemade worldbuilding fandom-wikis about speculative-fiction franchises.</p><p></p><p>You may like or not but WotC would rather to use Magic to create new subfranchises and Hasbro would rather to use its videogame studios like IPs farms.</p><p></p><p>Forgotten Realms is the star of D&D but you shouldn't put all the eggs in only one basket. We should avoid the possible saturation. Some times DMs want a setting with some details but not too much, to avoid players knew too much about the characters or previous events, and they these can feel they are exploring an unknown zone.</p><p></p><p>The update of old settings wasn't only for nostalgy but to recover the brand power of those subfranchises. It is easier a reboot than starting from zero.</p><p></p><p>Would you dare for a bet about a future videogame of LEGO: Dragonlance? And even an animated show.</p><p></p><p>Indie publishers could show fresh, new and interesting ideas but they may be a "litle fish" when they worked with the IP by a "big fish" from entertainement industry there are some risks. Let's remember the lawsuit Evil Genius/Netflix lawsuit about the RPG of Rebel Moon.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9781481, member: 6802378"] Maybe D&D has been a popular hobby in USA but in the international market the TTRPGs were relatively unknown until the 90s with the boom of internet and videogames like the first Baldurs Gate. You don't have to be a food critic to know when a dish is bad, but being a cook is not the same as being a food critic. I mean to say something is bad is easier to try to do it better. Can you suggest your own ideas? We are in the age of internet, and there aren't only profesional 3PPs but also fan-made contet easy to be found. We have too much crunch, and not only the lore about settings from previous editions but also we can use for our homemade worldbuilding fandom-wikis about speculative-fiction franchises. You may like or not but WotC would rather to use Magic to create new subfranchises and Hasbro would rather to use its videogame studios like IPs farms. Forgotten Realms is the star of D&D but you shouldn't put all the eggs in only one basket. We should avoid the possible saturation. Some times DMs want a setting with some details but not too much, to avoid players knew too much about the characters or previous events, and they these can feel they are exploring an unknown zone. The update of old settings wasn't only for nostalgy but to recover the brand power of those subfranchises. It is easier a reboot than starting from zero. Would you dare for a bet about a future videogame of LEGO: Dragonlance? And even an animated show. Indie publishers could show fresh, new and interesting ideas but they may be a "litle fish" when they worked with the IP by a "big fish" from entertainement industry there are some risks. Let's remember the lawsuit Evil Genius/Netflix lawsuit about the RPG of Rebel Moon. [/QUOTE]
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