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Why Enworld should liberate D&D from Hasbro
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9782433" data-attributes="member: 6802378"><p>Hasbro earns more money with Magic: the Gathering but D&D has got more potential brand power. </p><p></p><p>The glory days where the action figures were the stars of the toy-shops ended time ago, and Hasbro would rather to sell toys based in licences instead its own IPs but alpha line like Transformers. The action-live movie wasn't bad but it wasn't the blockbuster they wanted. Maybe the next year the action-live serie in Netflix could mean a new change </p><p></p><p>There are some retroclones in the market, and these are survived several years until now althought the no-English-speaker markets may be different. We can say the hobby enjoy good health. </p><p></p><p>The 5e was designed to be easy to be understood and learnt by the new generations of players and this has worked. Hasbro also wanted D&D showed a family-friendly image, and here one of the keys is to be a game where parents play with their own children. If the parents are the DMs then the possible preteen players don't need to understand all the rules. D&D is not only the biggest fish in the industry but also the "first love" for most of roleplayers.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9782433, member: 6802378"] Hasbro earns more money with Magic: the Gathering but D&D has got more potential brand power. The glory days where the action figures were the stars of the toy-shops ended time ago, and Hasbro would rather to sell toys based in licences instead its own IPs but alpha line like Transformers. The action-live movie wasn't bad but it wasn't the blockbuster they wanted. Maybe the next year the action-live serie in Netflix could mean a new change There are some retroclones in the market, and these are survived several years until now althought the no-English-speaker markets may be different. We can say the hobby enjoy good health. The 5e was designed to be easy to be understood and learnt by the new generations of players and this has worked. Hasbro also wanted D&D showed a family-friendly image, and here one of the keys is to be a game where parents play with their own children. If the parents are the DMs then the possible preteen players don't need to understand all the rules. D&D is not only the biggest fish in the industry but also the "first love" for most of roleplayers. [/QUOTE]
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