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Why ever play a cleric?
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<blockquote data-quote="steeldragons" data-source="post: 6827638" data-attributes="member: 92511"><p>The Cleric is the first/original "support" class. Wanting to play a cleric has, in almost all instances for me, been a result of wanting to play that pseudo-religious/priestly character who is supportive of their companions.</p><p></p><p>Understanding that D&D is a cooperative game, a "team" effort and my role is to support, bolster, further the aims of that team...and do so with degree of spirituality, an interest in the esoterra/deities/religions created for the fantasy setting, a wise counsel, an enlightened serenity, a crusading fervor, a simple strength of "belief" in the need for good to triumph over evil,...and/or any combination thereof.</p><p></p><p>Oftentimes that includes "healing", yes. But only once, when I consciously chose to be a cleric of the goddess of life & healing, has my wanting to play a cleric resulted/"mandated" in being "the group healer."</p><p></p><p>In 5e, moreso than any other edition, I feel, between the cleric, the druid, the paladin, the bard, and even the monk (self-healing), the idea/concept that "being a cleric means I have to be the healer" or as the OP states, "the only reason to want to be cleric is to be a healer" is simply some bygone fallacy people want to continue to hold onto/complain about.</p><p></p><p>Roleplaying a cleric is the same as roleplaying any other character...with a bit of extra "religious/belief" fluff.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6827638, member: 92511"] The Cleric is the first/original "support" class. Wanting to play a cleric has, in almost all instances for me, been a result of wanting to play that pseudo-religious/priestly character who is supportive of their companions. Understanding that D&D is a cooperative game, a "team" effort and my role is to support, bolster, further the aims of that team...and do so with degree of spirituality, an interest in the esoterra/deities/religions created for the fantasy setting, a wise counsel, an enlightened serenity, a crusading fervor, a simple strength of "belief" in the need for good to triumph over evil,...and/or any combination thereof. Oftentimes that includes "healing", yes. But only once, when I consciously chose to be a cleric of the goddess of life & healing, has my wanting to play a cleric resulted/"mandated" in being "the group healer." In 5e, moreso than any other edition, I feel, between the cleric, the druid, the paladin, the bard, and even the monk (self-healing), the idea/concept that "being a cleric means I have to be the healer" or as the OP states, "the only reason to want to be cleric is to be a healer" is simply some bygone fallacy people want to continue to hold onto/complain about. Roleplaying a cleric is the same as roleplaying any other character...with a bit of extra "religious/belief" fluff. [/QUOTE]
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