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General Tabletop Discussion
*Dungeons & Dragons
Why ever play a cleric?
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<blockquote data-quote="Zardnaar" data-source="post: 6828313" data-attributes="member: 6716779"><p>If you played AD&D Clerics were more or less the only ones who could do it very well. Druids got cure lt wnds as a 2nd level spell in 1E and in AD&D they got cure light wounds but could not raise dead. Until 3E being good at healing was more or less a cleric exclusive ability. Maybe a speciality priest in 2E as well. 5E has moved more towards clerics are the best at healing much like 4E I suppose, in 3.x you had wands of cure light wounds.</p><p></p><p> In earlier editions for example class abilities were almost exclusive. Heavy armor for example was out right better than the other types (no maximum dexterity modifier to AC) and the only classes that got it were Paladins, Clerics and Fighter (Rangers in 1E not 2E).</p><p></p><p> In 5E a lot of classes and abilities can restore hit points, the healing domain cleric is the best at it and there are a lot of cleric exclusive (or near exclusive) spells the other classes lack in regards to restoring ability score damage.</p><p></p><p> It could be a powerful ability in previous editions. Clerics could ask for a tithe (10% of treasure is reasonable) to heal you so that is 10% more xp in 1E for example. The cleric could also have the choice in life or death situations if they could only save 1 person so giving the cleric 1st pick of magic items was also an option as if the fighter took that +1 mace you might be dead a few days later if the cleric withholds healing. Letting the cleric get slightly more treasure and get more xp was often a good idea anyway and clerics leveled up fast so having a level 7 cleric in a 5th level party for example was nice.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6828313, member: 6716779"] If you played AD&D Clerics were more or less the only ones who could do it very well. Druids got cure lt wnds as a 2nd level spell in 1E and in AD&D they got cure light wounds but could not raise dead. Until 3E being good at healing was more or less a cleric exclusive ability. Maybe a speciality priest in 2E as well. 5E has moved more towards clerics are the best at healing much like 4E I suppose, in 3.x you had wands of cure light wounds. In earlier editions for example class abilities were almost exclusive. Heavy armor for example was out right better than the other types (no maximum dexterity modifier to AC) and the only classes that got it were Paladins, Clerics and Fighter (Rangers in 1E not 2E). In 5E a lot of classes and abilities can restore hit points, the healing domain cleric is the best at it and there are a lot of cleric exclusive (or near exclusive) spells the other classes lack in regards to restoring ability score damage. It could be a powerful ability in previous editions. Clerics could ask for a tithe (10% of treasure is reasonable) to heal you so that is 10% more xp in 1E for example. The cleric could also have the choice in life or death situations if they could only save 1 person so giving the cleric 1st pick of magic items was also an option as if the fighter took that +1 mace you might be dead a few days later if the cleric withholds healing. Letting the cleric get slightly more treasure and get more xp was often a good idea anyway and clerics leveled up fast so having a level 7 cleric in a 5th level party for example was nice. [/QUOTE]
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Why ever play a cleric?
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