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Why ever play a cleric?
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<blockquote data-quote="MacMind" data-source="post: 6829799" data-attributes="member: 6817006"><p>Over the past week or so, I have been creating a light cleric which will begin play next week. He is a Dwarven pyromaniac who worships Kossuth. It's been so much fun creating it, and I really look forward to playing him and exploiting his traits and weaknesses (namely: Sometimes I get so wrapped up in my own fireworks, that I want to create ever bigger fires and I am not always careful where I lay them down). </p><p></p><p>Now, when thinking about classes, I considered a mage or a sorcerer for different options, but the fact that most of the fire-based spells he has access to are domain spells and are available at all times made the real difference. If I chose to play a sorc, a focus on fire spells would be severely limiting due to the already limited spell selection available. Similarly, a wizard is in the same boat, but not quite as extreme as the problems a sorc would have being fire focussed. Against creatures who are immune to fire, a light cleric would be able to vary his spells widely, conjure creatures to contribute to the party, or heal / buff. These are the reasons why I've chosen a light cleric over other fire blasting classes. I've even made a few adaptions to the concept such as his healing spells giving brief pain as holy flame cauterises wounds and "healing 'flaming' word" has an instantaneous illusionary immolation effect, but these of course are only for flavour.</p><p></p><p>On the mechanics side, access to spells like wall of fire, scorching ray, and fireball make the class look like an absolute scorcher! Yet there is real diversity available in the full gamut of spells he can select at will. This is opposed to a wizard I play where he is very limited in spell selection as the DM does not give out scrolls easily. I would have liked to home-brew a cleric class focused more on fire than radiant damage, but the DM wouldn't allow it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="MacMind, post: 6829799, member: 6817006"] Over the past week or so, I have been creating a light cleric which will begin play next week. He is a Dwarven pyromaniac who worships Kossuth. It's been so much fun creating it, and I really look forward to playing him and exploiting his traits and weaknesses (namely: Sometimes I get so wrapped up in my own fireworks, that I want to create ever bigger fires and I am not always careful where I lay them down). Now, when thinking about classes, I considered a mage or a sorcerer for different options, but the fact that most of the fire-based spells he has access to are domain spells and are available at all times made the real difference. If I chose to play a sorc, a focus on fire spells would be severely limiting due to the already limited spell selection available. Similarly, a wizard is in the same boat, but not quite as extreme as the problems a sorc would have being fire focussed. Against creatures who are immune to fire, a light cleric would be able to vary his spells widely, conjure creatures to contribute to the party, or heal / buff. These are the reasons why I've chosen a light cleric over other fire blasting classes. I've even made a few adaptions to the concept such as his healing spells giving brief pain as holy flame cauterises wounds and "healing 'flaming' word" has an instantaneous illusionary immolation effect, but these of course are only for flavour. On the mechanics side, access to spells like wall of fire, scorching ray, and fireball make the class look like an absolute scorcher! Yet there is real diversity available in the full gamut of spells he can select at will. This is opposed to a wizard I play where he is very limited in spell selection as the DM does not give out scrolls easily. I would have liked to home-brew a cleric class focused more on fire than radiant damage, but the DM wouldn't allow it :( [/QUOTE]
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