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Why Every Character Should Be a Juggler
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<blockquote data-quote="Rechan" data-source="post: 4735780" data-attributes="member: 54846"><p>One of the balance issues of D&D that really annoys me is the "What's in your Hnads" rule. Not so much the hand slot (x number of rings, 1 hand slot, etc), but a system of balance where items are based on what's in your hand, and how many you can wield in your hands at one time. And if you have say, three items that you need to switch between, then you have to work out all the actions just to rotate.</p><p></p><p>For instance if I have a sword and shield, but need to cast a spell, I need a hand free, so I have to use an x action to drop/sheathe my sword, or I need to pull out my implement, or my compoments, or...</p><p></p><p>Or even worse, everyone has all of their hand slots accounted for (sword and shield, two-handed weapon, two weapons) and no one has a hand free for a light source. </p><p></p><p>And if you want to get away from all this tom foolery, you have to spend a feat.</p><p></p><p>I personally see it as a whole lot of silliness. I can't imagine a heroic fighter/mage having to stop in the middle just so he can juggle his equipment in order to find that wand. It comes across more as a "Who's on First" of what's in your hand at the time.</p><p></p><p>But, while I was thinking about my dislike of this Juggler's Paradise, I suddenly realized, "How do other systems deal with this? I can't think of any other system that has the 3 item, 2 hands issue" and yet I can't imagine how a system would <em>ignore</em> or get around it.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4735780, member: 54846"] One of the balance issues of D&D that really annoys me is the "What's in your Hnads" rule. Not so much the hand slot (x number of rings, 1 hand slot, etc), but a system of balance where items are based on what's in your hand, and how many you can wield in your hands at one time. And if you have say, three items that you need to switch between, then you have to work out all the actions just to rotate. For instance if I have a sword and shield, but need to cast a spell, I need a hand free, so I have to use an x action to drop/sheathe my sword, or I need to pull out my implement, or my compoments, or... Or even worse, everyone has all of their hand slots accounted for (sword and shield, two-handed weapon, two weapons) and no one has a hand free for a light source. And if you want to get away from all this tom foolery, you have to spend a feat. I personally see it as a whole lot of silliness. I can't imagine a heroic fighter/mage having to stop in the middle just so he can juggle his equipment in order to find that wand. It comes across more as a "Who's on First" of what's in your hand at the time. But, while I was thinking about my dislike of this Juggler's Paradise, I suddenly realized, "How do other systems deal with this? I can't think of any other system that has the 3 item, 2 hands issue" and yet I can't imagine how a system would [I]ignore[/I] or get around it. [/QUOTE]
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