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Why Every Character Should Be a Juggler
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<blockquote data-quote="Fanaelialae" data-source="post: 4736769" data-attributes="member: 53980"><p>I can't imagine that the game would break if you house ruled that drawing/sheathing items is a free action, or something like that. It would make the Quick Draw feat pointless and potions would be a little easier to use, but I don't see what else it could seriously impact beyond believability.</p><p></p><p>One of my players wanted to be a marshal with three different firearms, so I wrote up a six-shooter, rifle, and double-barreled shotgun for him (they're based mechanically on the crossbows from the PHB/AV). He took the Quick Draw feat and loves planning out each round which gun he'll combine with which power, using the appropriate actions to draw/holster his guns and tracking what gun(s) he's holding. I admit, I don't really see the appeal, but at least for some players the juggling act is apparently enjoyable.</p><p></p><p>Edit: I just realized one possible abuse: someone uses a two-handed weapon to make their standard attack, then switches to sword and board at the end of their turn for the added defense. You may want to add a common sense "don't game the DM's benevolence" rule if you implement the above.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4736769, member: 53980"] I can't imagine that the game would break if you house ruled that drawing/sheathing items is a free action, or something like that. It would make the Quick Draw feat pointless and potions would be a little easier to use, but I don't see what else it could seriously impact beyond believability. One of my players wanted to be a marshal with three different firearms, so I wrote up a six-shooter, rifle, and double-barreled shotgun for him (they're based mechanically on the crossbows from the PHB/AV). He took the Quick Draw feat and loves planning out each round which gun he'll combine with which power, using the appropriate actions to draw/holster his guns and tracking what gun(s) he's holding. I admit, I don't really see the appeal, but at least for some players the juggling act is apparently enjoyable. Edit: I just realized one possible abuse: someone uses a two-handed weapon to make their standard attack, then switches to sword and board at the end of their turn for the added defense. You may want to add a common sense "don't game the DM's benevolence" rule if you implement the above. [/QUOTE]
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