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<blockquote data-quote="iwatt" data-source="post: 2169809" data-attributes="member: 11085"><p>Never is too strong a word. If you have disruptive players you can have bad experiences playing all good campaigns. Just messing around with the law/chaos axis can cause a party breakdown.</p><p></p><p>I've seen (and played as well) an Evil character in many games.</p><p></p><p>I've seen the iredeemable (sp?) bloodthirsty headhunter. He wasn't disruptive because he was "used" in his role as killer very effectively by the rest of the party.</p><p></p><p>I've seen the power hungry wizard (and that's a cliche that is always fun to play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). No problem in iether all evil or mixed good/evil.</p><p></p><p>I've seen the greedy rogue who keeps stealing from his fellow players. This is probably one of the most disruptive, but in a mature group capable of avoiding OOC (out of character?) knowledge it can work as well. As long as the rogue player isn't an ass about it at least.</p><p></p><p>Personally, one of the most fulfilling gaming experiences I had was of a half-elf who was the embodiment of: "The path to hell is paved with good intentions" or something like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> . He was an agent of a kingdom (rogue class) that was taken over by the prophet of a new God. This prophet was LN and he was pretty tyranical about keeping order. The game turned into a series of mcguffin quests set in order to stop the prophet from gaining ULTIMATE POWER TM, as well as a lot of intrigue. My character (NG initially) slowly started slipping into TN and then NE because he kept using the "end justifies the means". It helped that he was a natural manipulator, so he was able to keep the party convinced that what they were doing was "Good". He was even able to cvonvince himself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . Objectively, I knew the character was evil (torturing prisoners, poisoning, backstabbing, causing wars and revolutions for his own goals) but Symon was convinced that all he was doing was for the greater good. Until the prophet had his brother killed and became an Avatar. Then it became personal and the gloves came off <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> . Symon made a pact with a trapped TN God in order to become "his" avatar, under the promise that he/they/it would kill the LN God. That's when I lost the character to the DM.*( I was suffering from player burnout because Symon had about twenty plots/lies ongoing at the same time, and had lied so many times to the other PCs ).</p><p></p><p>But as I said before I got sidetracked down memory lane, it all depends who you play with. In the last example, my fellow players "knew" Symon was lying, but they acepted there was no way they could tell Symon was not honest with them (max bluff is the bomb).</p><p></p><p></p><p>* We abandoned that game in 2e. We're thinking about retaking it sometime. I've been talking the DM into allowing me to play Symon again. The idea is that the TN god will expunge all the Good and evil into two distincts entities: NE and NG. So we'll just take the same basic Symon and slap an Asimar template and Tiefling template on each. We'll be converting to 3.5 though. And I'll get to fight myself now. The Dm will use all my old evilness against me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="iwatt, post: 2169809, member: 11085"] Never is too strong a word. If you have disruptive players you can have bad experiences playing all good campaigns. Just messing around with the law/chaos axis can cause a party breakdown. I've seen (and played as well) an Evil character in many games. I've seen the iredeemable (sp?) bloodthirsty headhunter. He wasn't disruptive because he was "used" in his role as killer very effectively by the rest of the party. I've seen the power hungry wizard (and that's a cliche that is always fun to play :D ). No problem in iether all evil or mixed good/evil. I've seen the greedy rogue who keeps stealing from his fellow players. This is probably one of the most disruptive, but in a mature group capable of avoiding OOC (out of character?) knowledge it can work as well. As long as the rogue player isn't an ass about it at least. Personally, one of the most fulfilling gaming experiences I had was of a half-elf who was the embodiment of: "The path to hell is paved with good intentions" or something like that :o . He was an agent of a kingdom (rogue class) that was taken over by the prophet of a new God. This prophet was LN and he was pretty tyranical about keeping order. The game turned into a series of mcguffin quests set in order to stop the prophet from gaining ULTIMATE POWER TM, as well as a lot of intrigue. My character (NG initially) slowly started slipping into TN and then NE because he kept using the "end justifies the means". It helped that he was a natural manipulator, so he was able to keep the party convinced that what they were doing was "Good". He was even able to cvonvince himself ;) . Objectively, I knew the character was evil (torturing prisoners, poisoning, backstabbing, causing wars and revolutions for his own goals) but Symon was convinced that all he was doing was for the greater good. Until the prophet had his brother killed and became an Avatar. Then it became personal and the gloves came off :] . Symon made a pact with a trapped TN God in order to become "his" avatar, under the promise that he/they/it would kill the LN God. That's when I lost the character to the DM.*( I was suffering from player burnout because Symon had about twenty plots/lies ongoing at the same time, and had lied so many times to the other PCs ). But as I said before I got sidetracked down memory lane, it all depends who you play with. In the last example, my fellow players "knew" Symon was lying, but they acepted there was no way they could tell Symon was not honest with them (max bluff is the bomb). * We abandoned that game in 2e. We're thinking about retaking it sometime. I've been talking the DM into allowing me to play Symon again. The idea is that the TN god will expunge all the Good and evil into two distincts entities: NE and NG. So we'll just take the same basic Symon and slap an Asimar template and Tiefling template on each. We'll be converting to 3.5 though. And I'll get to fight myself now. The Dm will use all my old evilness against me. :D [/QUOTE]
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