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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8046763" data-attributes="member: 6871653"><p>I personally like the ''Montage'' technique of the 13th Age, and I use it at my table when I want to avoid reducing journeying to a series of rolls. </p><p></p><p>Each player describes a segment of the journey, and a simple complication. I roll a single d20 and compare it to the challenge/danger rating of the terrain (lets say 4 in this case). </p><p></p><p>-If I roll over 4, the player to the right of the scene-describing player describes how she resolves the complication in narrative, no rolls.</p><p>-If I roll 4 or less on the d20, the complication requires a skill challenge (party requires X success before failing Y times). All players roll a pertinent check or expend resources as necessary. Players can expend HD to reroll a check. If the skill challenge is a success, the party continue and the next player start again with another segment description. On a failed skill challenge, all characters lose an HD or the equivalent in HP. </p><p></p><p>The journey ends when all players have described a segment. This means that players will generally encounter or face things they are interested in, since they are the one deciding it and give them a little narrative control that removes the workload of the DM.</p><p></p><p>As for shopping, unless its for a rare or magic item, I just ask the players to tell me what they bring, I tell them the total price and they pay it. Done.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8046763, member: 6871653"] I personally like the ''Montage'' technique of the 13th Age, and I use it at my table when I want to avoid reducing journeying to a series of rolls. Each player describes a segment of the journey, and a simple complication. I roll a single d20 and compare it to the challenge/danger rating of the terrain (lets say 4 in this case). -If I roll over 4, the player to the right of the scene-describing player describes how she resolves the complication in narrative, no rolls. -If I roll 4 or less on the d20, the complication requires a skill challenge (party requires X success before failing Y times). All players roll a pertinent check or expend resources as necessary. Players can expend HD to reroll a check. If the skill challenge is a success, the party continue and the next player start again with another segment description. On a failed skill challenge, all characters lose an HD or the equivalent in HP. The journey ends when all players have described a segment. This means that players will generally encounter or face things they are interested in, since they are the one deciding it and give them a little narrative control that removes the workload of the DM. As for shopping, unless its for a rare or magic item, I just ask the players to tell me what they bring, I tell them the total price and they pay it. Done. [/QUOTE]
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