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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Fanaelialae" data-source="post: 8047031" data-attributes="member: 53980"><p>I agree with those that have said that exploration can be great fun, and that if it isn't it's likely because it was done poorly. I think that some DMs tend to mostly skip over it because they aren't good at it, but by doing so they never get better at it. It becomes a feedback loop.</p><p></p><p>I used the rules from AiME for a while, and they worked fairly well. Now I prefer the system from Into The Unknown, and that has worked even better for me.</p><p></p><p>That said, the best DM I know is very good at running exploration, and he pretty much uses just the 5e rules (although he's incorporated the use of a dice oracle of his own devising).</p><p></p><p>In order to make exploration interesting, you have to provide interesting things for the players to explore/find. If your social encounters were all with the same bland, monotone NPC, they wouldn't be very fun. If every combat is against the same 4 goblins, it would get old in no time. </p><p></p><p>There needs to be variety, purpose, and challenge to exploration encounters to make them worthwhile. Not every exploration scene needs to feature all three, but without at least one of them it's just pointless filler.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8047031, member: 53980"] I agree with those that have said that exploration can be great fun, and that if it isn't it's likely because it was done poorly. I think that some DMs tend to mostly skip over it because they aren't good at it, but by doing so they never get better at it. It becomes a feedback loop. I used the rules from AiME for a while, and they worked fairly well. Now I prefer the system from Into The Unknown, and that has worked even better for me. That said, the best DM I know is very good at running exploration, and he pretty much uses just the 5e rules (although he's incorporated the use of a dice oracle of his own devising). In order to make exploration interesting, you have to provide interesting things for the players to explore/find. If your social encounters were all with the same bland, monotone NPC, they wouldn't be very fun. If every combat is against the same 4 goblins, it would get old in no time. There needs to be variety, purpose, and challenge to exploration encounters to make them worthwhile. Not every exploration scene needs to feature all three, but without at least one of them it's just pointless filler. [/QUOTE]
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