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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Gradine" data-source="post: 8048029" data-attributes="member: 57112"><p>Loathe as I am to otherwise link to him, this is a point at which the Angry GM hits the nail on the head.</p><p></p><p>[URL unfurl="true"]https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/[/URL]</p><p></p><p>When we apply the Eight Aesthetics of Play (a video game design theory but applies well to all forms of games) to D&D and three pillars especially, we see that the Exploration pillar fits really well with Discovery, but takes work to fit in Fantasy or Challenge, and I would guess struggles mightily to include any other Aesthetics. The base mechanics of 5e certainly don't support expanding upon Exploration, because the Combat and Role-Play pillars can combine to cover pretty much everything on their own. In that sense, the Exploration pillar is practically vestigial to 5e; a paean to editions past where it played a much larger role.</p><p></p><p>The "dungeon" is really the last vestige of the pillar in 5e, but even this is being streamlined out of the core experience, and where it does play a role it is mostly as part of the Combat Challenge moreso than Discovery, where the Exploration becomes a game of resource management more than anything.</p></blockquote><p></p>
[QUOTE="Gradine, post: 8048029, member: 57112"] Loathe as I am to otherwise link to him, this is a point at which the Angry GM hits the nail on the head. [URL unfurl="true"]https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/[/URL] When we apply the Eight Aesthetics of Play (a video game design theory but applies well to all forms of games) to D&D and three pillars especially, we see that the Exploration pillar fits really well with Discovery, but takes work to fit in Fantasy or Challenge, and I would guess struggles mightily to include any other Aesthetics. The base mechanics of 5e certainly don't support expanding upon Exploration, because the Combat and Role-Play pillars can combine to cover pretty much everything on their own. In that sense, the Exploration pillar is practically vestigial to 5e; a paean to editions past where it played a much larger role. The "dungeon" is really the last vestige of the pillar in 5e, but even this is being streamlined out of the core experience, and where it does play a role it is mostly as part of the Combat Challenge moreso than Discovery, where the Exploration becomes a game of resource management more than anything. [/QUOTE]
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