Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8049216" data-attributes="member: 7019027"><p>It's all well and good, but when things are said and done after a game, the players should walk away from the game board with an overall positive outlook, otherwise they won't want to rejoin. </p><p></p><p>If I want a challenge regardless of fun, I can take an exam for a certification I have no training in, or I could challenge my friend to a race knowing he's faster than me. I won't though, because that's not a fun use of my free time. </p><p></p><p>If verisimilitude, challenge, misdirections, or grit is making the game a slog, it's just best removed completely or almost completely. No need to force the players to experience something they don't like. I remember having finished dark souls and my friend tried playing it because I lauded how good it was. He quit before the first boss. I asked why he quit so early, he said he wasn't good, I told him to practice and get good and he responded "I don't want to waste my time getting pissed off all the time, what's the point if the game purposefully pisses you off?" </p><p></p><p>I realized that some people just aren't compatible with the grit type of gaming more hardcore fans subscribe to. They really do just want to button mash and see how far they go, not having to engage with more than they want unless the extra stuff makes them feel good.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8049216, member: 7019027"] It's all well and good, but when things are said and done after a game, the players should walk away from the game board with an overall positive outlook, otherwise they won't want to rejoin. If I want a challenge regardless of fun, I can take an exam for a certification I have no training in, or I could challenge my friend to a race knowing he's faster than me. I won't though, because that's not a fun use of my free time. If verisimilitude, challenge, misdirections, or grit is making the game a slog, it's just best removed completely or almost completely. No need to force the players to experience something they don't like. I remember having finished dark souls and my friend tried playing it because I lauded how good it was. He quit before the first boss. I asked why he quit so early, he said he wasn't good, I told him to practice and get good and he responded "I don't want to waste my time getting pissed off all the time, what's the point if the game purposefully pisses you off?" I realized that some people just aren't compatible with the grit type of gaming more hardcore fans subscribe to. They really do just want to button mash and see how far they go, not having to engage with more than they want unless the extra stuff makes them feel good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top