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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8049229" data-attributes="member: 22779"><p>Which, really, can be applied to exploration in general. Getting lost (blown off course), fighting in areas outside your comfort zone, players who cannot be bothered to learn skills related to exploration like Athletics so they can swim (seriously, I had a group of 5 PC's, every single one of them dump statted strength in a campaign pitched as an exploration campaign), having social skills so you can meet new people, or investing in magic items other than swords and armor to stay in contact with old contacts, preparing for the journey meaning that you have to actually engage in thinking about what might happen and what you might need instead of simply relying on the DM to provide everything all the time, investing in rings of swimming or cloaks of the manta ray for armored characters again, instead of that shiny new bow, I could go on.</p><p></p><p>Pretty much everything you just listed as a negative is bread and butter in exploration. That's the POINT of the exploration pillar. But, it does nicely illustrate why so few adventures focus on exploration. Far too many players who just poo poo the idea.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8049229, member: 22779"] Which, really, can be applied to exploration in general. Getting lost (blown off course), fighting in areas outside your comfort zone, players who cannot be bothered to learn skills related to exploration like Athletics so they can swim (seriously, I had a group of 5 PC's, every single one of them dump statted strength in a campaign pitched as an exploration campaign), having social skills so you can meet new people, or investing in magic items other than swords and armor to stay in contact with old contacts, preparing for the journey meaning that you have to actually engage in thinking about what might happen and what you might need instead of simply relying on the DM to provide everything all the time, investing in rings of swimming or cloaks of the manta ray for armored characters again, instead of that shiny new bow, I could go on. Pretty much everything you just listed as a negative is bread and butter in exploration. That's the POINT of the exploration pillar. But, it does nicely illustrate why so few adventures focus on exploration. Far too many players who just poo poo the idea. [/QUOTE]
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Why Exploration Is the Worst Pillar
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