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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lanefan" data-source="post: 8050689" data-attributes="member: 29398"><p>It sometimes takes some fancy dancing, I'll freely admit that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Part of it is (and may have been the case in the adventure I referenced, I don't recall now) that I-as-DM will often set things up such that while a party think their perfectly legitimate goal is A their actual goal is B, which they may or may not come to realize (or stumble upon) while working on A.</p><p></p><p>As an example: first as player then later as DM I've been in/run a wonderful series of homebrew adventures for whose existence I cannot claim credit. They way this series starts is that a party is sent into a deserted valley in search of something or other that makes sense to the campaign (when I ran it, it was a set of books; when I played it, I forget what it was as it was over 35 years ago - we may even have just been sandboxing). BUT, what they're really there to find is a previously-unknown-of item and a poem; the item is the first of a set and the poem is a cryptic clue how to find the rest and what to then do with them.</p><p></p><p>Following up on the poem sets off a series of five or so linked-yet-discrete adventures, of which exploring the valley is/was the first. (when I played it the second adventure was modified from a canned module and the rest were homebrew; when I ran it the first adventure hewed fairly close to the version I'd played, the second, fourth and fifth were my own, and the third was a canned module - but all five each kinda kept the same general themes I'd played through)</p><p></p><p>Edit to add: and the risk, of course, is they miss goal B entirely; so I have to be prepared to can the idea on short-ish notice (or maybe recycle it later) and go with something else.</p><p></p><p>By sheer coincidence, the only thing I've ever done with Saltmarsh was steal its map for use in a homebrew adventure, 'cause it worked and I was too lazy to draw my own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8050689, member: 29398"] It sometimes takes some fancy dancing, I'll freely admit that. :) Part of it is (and may have been the case in the adventure I referenced, I don't recall now) that I-as-DM will often set things up such that while a party think their perfectly legitimate goal is A their actual goal is B, which they may or may not come to realize (or stumble upon) while working on A. As an example: first as player then later as DM I've been in/run a wonderful series of homebrew adventures for whose existence I cannot claim credit. They way this series starts is that a party is sent into a deserted valley in search of something or other that makes sense to the campaign (when I ran it, it was a set of books; when I played it, I forget what it was as it was over 35 years ago - we may even have just been sandboxing). BUT, what they're really there to find is a previously-unknown-of item and a poem; the item is the first of a set and the poem is a cryptic clue how to find the rest and what to then do with them. Following up on the poem sets off a series of five or so linked-yet-discrete adventures, of which exploring the valley is/was the first. (when I played it the second adventure was modified from a canned module and the rest were homebrew; when I ran it the first adventure hewed fairly close to the version I'd played, the second, fourth and fifth were my own, and the third was a canned module - but all five each kinda kept the same general themes I'd played through) Edit to add: and the risk, of course, is they miss goal B entirely; so I have to be prepared to can the idea on short-ish notice (or maybe recycle it later) and go with something else. By sheer coincidence, the only thing I've ever done with Saltmarsh was steal its map for use in a homebrew adventure, 'cause it worked and I was too lazy to draw my own. :) [/QUOTE]
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