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Why Exploration Is the Worst Pillar
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<blockquote data-quote="CleverNickName" data-source="post: 8368925" data-attributes="member: 50987"><p>That's an excellent point, [USER=6670763]@Yora[/USER] . If the only way to get XP and gold is Combat, then Combat will become the only thing that matters, the only thing that will ever really motivate the players.</p><p></p><p>A solution to this problem would be to change the distribution of gold, XP, and magic items across all tiers, instead of just lumping them all under Combat. Redistribute 1/3 of the expected XP and gold for the Combat tier, 1/3 for the Social tier, and the remaining 1/3 for Exploration tier. </p><p></p><p>Take the classic "kill all the trolls in yonder cave" adventure plot. The characters are expected to earn a certain amount of XP and gold for each troll they kill, according to the rules. But maybe the characters only get 1/3 of that gold and XP for killing all of the trolls in that lair. They get another 1/3 of it only if they manage to uncover the clues that link the trolls to a rival merchant with powerful connections in town. And they get the last 1/3 of the money and XP if they deliver enough evidence to the Captain of the Guard, and manage to convince him to arrest the man responsible.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8368925, member: 50987"] That's an excellent point, [USER=6670763]@Yora[/USER] . If the only way to get XP and gold is Combat, then Combat will become the only thing that matters, the only thing that will ever really motivate the players. A solution to this problem would be to change the distribution of gold, XP, and magic items across all tiers, instead of just lumping them all under Combat. Redistribute 1/3 of the expected XP and gold for the Combat tier, 1/3 for the Social tier, and the remaining 1/3 for Exploration tier. Take the classic "kill all the trolls in yonder cave" adventure plot. The characters are expected to earn a certain amount of XP and gold for each troll they kill, according to the rules. But maybe the characters only get 1/3 of that gold and XP for killing all of the trolls in that lair. They get another 1/3 of it only if they manage to uncover the clues that link the trolls to a rival merchant with powerful connections in town. And they get the last 1/3 of the money and XP if they deliver enough evidence to the Captain of the Guard, and manage to convince him to arrest the man responsible. [/QUOTE]
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Why Exploration Is the Worst Pillar
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