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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8369366" data-attributes="member: 7023840"><p>So, I came in expecting an <em>exploration</em> thread, and I'm seeing a <em>rollplay or roleplay</em> thread (or, if you prefer, roleplay or acting thread).</p><p></p><p>Personally, I love exploration. I think it's the coolest and most undervalued of the three pillars of D&D. Everyone knows about combat- it's been done to death. And social tends to follow it closely (with the usual debate, "Abilities or Roleplaying?").</p><p></p><p>But exploration? That's often what lurks in the background, and hooks a lot of new players. What's beyond the next hill? The next door? What wonders are there to be found beneath the shifting sands, or within the deepest jungles, or hidden the highest craggy peaks?</p><p></p><p>That sense of wonder that you can get from exploration is something that you can't get from the combat or the social pillars, for the most part. Combat can often seem ... well, game-y. And the social aspect, while fun, can also seem same-y (how many voices does your DM know?). </p><p></p><p>But the thrill of the unknown? That's always had an appeal. IMO.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8369366, member: 7023840"] So, I came in expecting an [I]exploration[/I] thread, and I'm seeing a [I]rollplay or roleplay[/I] thread (or, if you prefer, roleplay or acting thread). Personally, I love exploration. I think it's the coolest and most undervalued of the three pillars of D&D. Everyone knows about combat- it's been done to death. And social tends to follow it closely (with the usual debate, "Abilities or Roleplaying?"). But exploration? That's often what lurks in the background, and hooks a lot of new players. What's beyond the next hill? The next door? What wonders are there to be found beneath the shifting sands, or within the deepest jungles, or hidden the highest craggy peaks? That sense of wonder that you can get from exploration is something that you can't get from the combat or the social pillars, for the most part. Combat can often seem ... well, game-y. And the social aspect, while fun, can also seem same-y (how many voices does your DM know?). But the thrill of the unknown? That's always had an appeal. IMO. [/QUOTE]
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Why Exploration Is the Worst Pillar
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