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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Asisreo" data-source="post: 8371550" data-attributes="member: 7019027"><p>There can be lasting consequences as well in the form of a very rare but unusually deadly encounter placed in the encounter tables. </p><p></p><p>I know its taboo to have very strong and threatening single encounters just on a table, but having the necessary foreshadowing and leniency before the fight commences can be a palpable threat of not just resources, but death that may be permanent. </p><p></p><p>For example, a 15th level party passing through the elemental plane of water has been warned that its dangerous because there's a Kraken that roams the area. Well, put that kraken on your 1d8+1d12 encounter roll as a 20 rolling every day and night. Sure, they could rest in the area all they want but there's a non-zero chance they'll end up facing something they can't handle. And the kraken can be hostile as long as there's reasonable opportunities to avoid combat. </p><p></p><p></p><p>Realistically, there's a 2% chance they'll even encounter this within a day, but having it actually exist makes travel and its consequences interesting.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8371550, member: 7019027"] There can be lasting consequences as well in the form of a very rare but unusually deadly encounter placed in the encounter tables. I know its taboo to have very strong and threatening single encounters just on a table, but having the necessary foreshadowing and leniency before the fight commences can be a palpable threat of not just resources, but death that may be permanent. For example, a 15th level party passing through the elemental plane of water has been warned that its dangerous because there's a Kraken that roams the area. Well, put that kraken on your 1d8+1d12 encounter roll as a 20 rolling every day and night. Sure, they could rest in the area all they want but there's a non-zero chance they'll end up facing something they can't handle. And the kraken can be hostile as long as there's reasonable opportunities to avoid combat. Realistically, there's a 2% chance they'll even encounter this within a day, but having it actually exist makes travel and its consequences interesting. [/QUOTE]
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