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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lanefan" data-source="post: 8371932" data-attributes="member: 29398"><p>Which maybe means some of those spells and abilities that butcher exploration need to be given a long hard look.</p><p></p><p>One quick and easy fix: turn all those light-producing cantrips into first-level spells. Boom - as spell slots are a precious resource at low level, always-available magic light pretty much goes away until someone can cast <em>Continual Light</em> in the field.</p><p></p><p>Lanterns - I'm fine with a lantern or two in the party, but oil is a finite resource (usually) even if you bring a lot of it; and in my game oil is often weaponized: more of it goes into Molotovs than into lanterns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They're constantly running out.</p><p></p><p>Darkvision: yes, too many species have it; and to cut it back (or better, get rid of a lot of those species as PC-playable) would likely elicit howls of protest. </p><p></p><p>Another option is to rule that "darkvision" for any surface creature works like what we call ultravision - you're seeing by starlight. Great outdoors when it's clear (i.e. good for several hundred unobstructed feet), not bad outdoors when it's cloudy (half-range), but utterly useless indoors or underground. Do this and suddenly it's only the underground-dwelling species - Dwarves and Gnomes, mostly - that can see well when underground; and even then this vision doesn't work if there's a light source nearby to spoil it (which there almost certainly will be unless the rest of the party are supposed to do their exploring blind).</p><p></p><p>The Ranger's food-finding ability can easily enough be nerfed such that it only grants the Ranger the ability to always keep herself fed; being able to forage for anyone else isn't in the least bit guaranteed.</p><p></p><p>If one allows it. I long ago ruled that the Disc always follows the caster around, close enough for the caster to reach what it's carrying but impossible for the caster to board and ride; in part to specifically prevent its use as cheap flying transport for the caster. I also ruled it maintains a constant height above the ground below it equal to that of the caster's waist.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8371932, member: 29398"] Which maybe means some of those spells and abilities that butcher exploration need to be given a long hard look. One quick and easy fix: turn all those light-producing cantrips into first-level spells. Boom - as spell slots are a precious resource at low level, always-available magic light pretty much goes away until someone can cast [I]Continual Light[/I] in the field. Lanterns - I'm fine with a lantern or two in the party, but oil is a finite resource (usually) even if you bring a lot of it; and in my game oil is often weaponized: more of it goes into Molotovs than into lanterns. :) They're constantly running out. Darkvision: yes, too many species have it; and to cut it back (or better, get rid of a lot of those species as PC-playable) would likely elicit howls of protest. Another option is to rule that "darkvision" for any surface creature works like what we call ultravision - you're seeing by starlight. Great outdoors when it's clear (i.e. good for several hundred unobstructed feet), not bad outdoors when it's cloudy (half-range), but utterly useless indoors or underground. Do this and suddenly it's only the underground-dwelling species - Dwarves and Gnomes, mostly - that can see well when underground; and even then this vision doesn't work if there's a light source nearby to spoil it (which there almost certainly will be unless the rest of the party are supposed to do their exploring blind). The Ranger's food-finding ability can easily enough be nerfed such that it only grants the Ranger the ability to always keep herself fed; being able to forage for anyone else isn't in the least bit guaranteed. If one allows it. I long ago ruled that the Disc always follows the caster around, close enough for the caster to reach what it's carrying but impossible for the caster to board and ride; in part to specifically prevent its use as cheap flying transport for the caster. I also ruled it maintains a constant height above the ground below it equal to that of the caster's waist. [/QUOTE]
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