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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Fanaelialae" data-source="post: 8372040" data-attributes="member: 53980"><p>5e allows for mundane resource management, but isn't really oriented towards it. Which, IMO, is a good thing because I've met plenty of folks over the years who consider that the most uninteresting aspect of traditional D&D. If you like mundane resource management, then something like Five Torches Deep is designed for that experience (5e-based 3p RPG).</p><p></p><p>That said, I played plenty of BECMI and 2e and it wasn't that significant by around level 3 (IIRC) even back then. I'm pretty sure Continual Light was a 2nd level spell, which obviated the need for light sources as anything more than a back up in case of anti-magic zones. Goodberry was 1st level and removed the need for food and water, I believe. Before you say that casters had less slots back then, that's true, but we still used such spells regularly. There were also plenty of classic magic items that removed the need to track mundane resources (Murlynd's Spoon, Endless Decanter, Radiant Sword). It was better than having to waste game time on mundane resource tracking.</p><p></p><p>Using familiars to scout was also done back then. Admittedly, I think most familiars could only communicate empathically, but you could do a lot with that, even if it was more of a PITA than just talking (basically, it was 20 questions). While, theoretically, there was greater risk if a familiar died, I've never known anyone who was enough of an RBDM to do that to a familiar while it was flying around scouting.</p><p></p><p>This isn't anything new. If you wanted to enforce resource management back then, you could deal with it, and even today you can deal with it. The first thing my friend did when he ran his desert campaign was to say that spells like goodberry, create water, and create food and water don't function on that dying world. But he also made it a major focus of that setting. Food and water were exorbitantly expensive and hard to come by, and the first few levels involved us adventuring just to have enough to eat and drink to survive.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8372040, member: 53980"] 5e allows for mundane resource management, but isn't really oriented towards it. Which, IMO, is a good thing because I've met plenty of folks over the years who consider that the most uninteresting aspect of traditional D&D. If you like mundane resource management, then something like Five Torches Deep is designed for that experience (5e-based 3p RPG). That said, I played plenty of BECMI and 2e and it wasn't that significant by around level 3 (IIRC) even back then. I'm pretty sure Continual Light was a 2nd level spell, which obviated the need for light sources as anything more than a back up in case of anti-magic zones. Goodberry was 1st level and removed the need for food and water, I believe. Before you say that casters had less slots back then, that's true, but we still used such spells regularly. There were also plenty of classic magic items that removed the need to track mundane resources (Murlynd's Spoon, Endless Decanter, Radiant Sword). It was better than having to waste game time on mundane resource tracking. Using familiars to scout was also done back then. Admittedly, I think most familiars could only communicate empathically, but you could do a lot with that, even if it was more of a PITA than just talking (basically, it was 20 questions). While, theoretically, there was greater risk if a familiar died, I've never known anyone who was enough of an RBDM to do that to a familiar while it was flying around scouting. This isn't anything new. If you wanted to enforce resource management back then, you could deal with it, and even today you can deal with it. The first thing my friend did when he ran his desert campaign was to say that spells like goodberry, create water, and create food and water don't function on that dying world. But he also made it a major focus of that setting. Food and water were exorbitantly expensive and hard to come by, and the first few levels involved us adventuring just to have enough to eat and drink to survive. [/QUOTE]
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