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Why Exploration Is the Worst Pillar
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<blockquote data-quote="mrpopstar" data-source="post: 8372843" data-attributes="member: 25352"><p>I'm just struggling to understand the expectations of players with regard to encounters that feature social interaction and combat if they're not exploring. Are their characters just standing around and waiting for those opportunities to come to them?</p><p><img class="smilie smilie--emoji" alt="🤨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f928.png" title="Face with raised eyebrow :face_with_raised_eyebrow:" data-shortname=":face_with_raised_eyebrow:" loading="lazy" width="64" height="64" /></p><p></p><p>The <em>Dungeon Master's Guide</em> lists the rules for running exploration before the rules for running social interaction, and the rules for running social interaction before the rules for running combat. The intro to the rules for running combat says "This section builds on the rules in the <em>Player's Handbook </em>and offers tips for keeping the game running smoothly when a fight breaks out." -- This says to me that combat punctuates an otherwise smoothly running game of exploration and social interaction.</p><p></p><p style="text-align: right"><span style="font-size: 10px">Edit: Not social social, just social. Heh</span></p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8372843, member: 25352"] I'm just struggling to understand the expectations of players with regard to encounters that feature social interaction and combat if they're not exploring. Are their characters just standing around and waiting for those opportunities to come to them? 🤨 The [I]Dungeon Master's Guide[/I] lists the rules for running exploration before the rules for running social interaction, and the rules for running social interaction before the rules for running combat. The intro to the rules for running combat says "This section builds on the rules in the [I]Player's Handbook [/I]and offers tips for keeping the game running smoothly when a fight breaks out." -- This says to me that combat punctuates an otherwise smoothly running game of exploration and social interaction. [RIGHT][SIZE=2]Edit: Not social social, just social. Heh[/SIZE][/RIGHT] [/QUOTE]
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