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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="mrpopstar" data-source="post: 8372878" data-attributes="member: 25352"><p>Of course they do, and I said it's dependent upon the Dungeon Master to recognize that the players don't want to jump through all of his hoops. If they want combat, give it to them. It has not been my experience that DMs are insistent upon what they want at the expense of what the players want. -- That's what I said.</p><p></p><p></p><p>Oy.</p><p></p><p></p><p>I don't really understand this. There are plenty of concrete tools for navigating exploration and social interaction. What are you saying, exactly? The DM decides to put monsters in front of you, the DM decides to put a difficult task in front of you, the DM decides to put a hostile NPC in front of you... what is it that the DM is deciding that challenges your agency as a player? How exactly are DCs, NPC attitudes, etc, etc, etc, not concrete?</p><p></p><p>And what does this "agency of the player" (something I've literally never heard in all my years of gaming at an actual table) have to do with exploration? We're drifting away from the thread topic.</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8372878, member: 25352"] Of course they do, and I said it's dependent upon the Dungeon Master to recognize that the players don't want to jump through all of his hoops. If they want combat, give it to them. It has not been my experience that DMs are insistent upon what they want at the expense of what the players want. -- That's what I said. Oy. I don't really understand this. There are plenty of concrete tools for navigating exploration and social interaction. What are you saying, exactly? The DM decides to put monsters in front of you, the DM decides to put a difficult task in front of you, the DM decides to put a hostile NPC in front of you... what is it that the DM is deciding that challenges your agency as a player? How exactly are DCs, NPC attitudes, etc, etc, etc, not concrete? And what does this "agency of the player" (something I've literally never heard in all my years of gaming at an actual table) have to do with exploration? We're drifting away from the thread topic. [/QUOTE]
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