Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8373058" data-attributes="member: 16814"><p>Simply put, because of statements like this paired with your clear advocacy. You advocate cheerfully and enthusiastically, which is great by the way, for some fairly specific approaches, but when those are questioned or attempted to be discussed with detail or critique, you shunt that off as why bother thinking so hard about it. Which is fine, you're not required to, and it's not a bad thing to not want to at all. The issue, I think, arises when you immediately pivot back to the advocacy as if the questions were well dealt with by your dismissal. If you want to talk about games, let's talk, but it really seems you only want to talk about games in a way that you're right and dismiss as to whatever any discussion that introduces critique.</p><p></p><p>I mean, one can paint miniatures and advocate for it and use nothing but four colors + black and white with no advanced techniques and be just fine. However, when someone brings up how a wash can really help or the ins and outs of glazing vs layering or methods of zenithal highlighting you just dismiss them as too nerdy for such a simple hobby... you're going to get some pushback for dismissing others' interests in a deeper analysis/understanding/technique.</p><p></p><p>Actually, they're not deviations from the game. The game is quite clear that the rules for social interaction are one way to approach things, and leave plenty of room for just play-acting out the scene. I quite like the social rules, even if I find them to be rather prep intensive. They work pretty gosh darn well for what they are. The BIFTs are the same -- namely the rules for Inspiration are a collection of "you could do this or this or this or something else entirely, it's up to you GM!" As such, the things you're advocating for are in the rules, yes, but so are a number of things that don't look like your preference at all!</p><p></p><p>But, there's nothing at all similar on the exploration pillar, where they don't even lay out a process like the social rules anywhere outside of how far you travel during a day of travel and how fast march works. The social rules govern the key conflict of the social pillar. The exploration rules chip at the outsides and never establish any core systems. You can build a coherent one, for the most part, by picking up certain examples and suggestions and giving them the force of RAW at the table, but you still need to build in some GM provided frameworks. The exploration pillar, if summed up, is nothing more than "ask your GM how this works."</p><p></p><p>There are very few, and it's mostly cornice work on the pillar.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8373058, member: 16814"] Simply put, because of statements like this paired with your clear advocacy. You advocate cheerfully and enthusiastically, which is great by the way, for some fairly specific approaches, but when those are questioned or attempted to be discussed with detail or critique, you shunt that off as why bother thinking so hard about it. Which is fine, you're not required to, and it's not a bad thing to not want to at all. The issue, I think, arises when you immediately pivot back to the advocacy as if the questions were well dealt with by your dismissal. If you want to talk about games, let's talk, but it really seems you only want to talk about games in a way that you're right and dismiss as to whatever any discussion that introduces critique. I mean, one can paint miniatures and advocate for it and use nothing but four colors + black and white with no advanced techniques and be just fine. However, when someone brings up how a wash can really help or the ins and outs of glazing vs layering or methods of zenithal highlighting you just dismiss them as too nerdy for such a simple hobby... you're going to get some pushback for dismissing others' interests in a deeper analysis/understanding/technique. Actually, they're not deviations from the game. The game is quite clear that the rules for social interaction are one way to approach things, and leave plenty of room for just play-acting out the scene. I quite like the social rules, even if I find them to be rather prep intensive. They work pretty gosh darn well for what they are. The BIFTs are the same -- namely the rules for Inspiration are a collection of "you could do this or this or this or something else entirely, it's up to you GM!" As such, the things you're advocating for are in the rules, yes, but so are a number of things that don't look like your preference at all! But, there's nothing at all similar on the exploration pillar, where they don't even lay out a process like the social rules anywhere outside of how far you travel during a day of travel and how fast march works. The social rules govern the key conflict of the social pillar. The exploration rules chip at the outsides and never establish any core systems. You can build a coherent one, for the most part, by picking up certain examples and suggestions and giving them the force of RAW at the table, but you still need to build in some GM provided frameworks. The exploration pillar, if summed up, is nothing more than "ask your GM how this works." There are very few, and it's mostly cornice work on the pillar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top