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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="mrpopstar" data-source="post: 8373093" data-attributes="member: 25352"><p>Thank you for the kind words in there.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think I shunt things, and I imagine it might feel a bit obtuse trying to convince me of something, but it often feels like there's an effort to twist my arm when my stance is really just "this is how this works and it's actually pretty chill if you just take a step back."</p><p></p><p>If you look at the conversations I get caught up in, they usually look like...</p><p></p><p><strong>Me</strong>. This thing is great!</p><p><strong>Others</strong>. No, that thing actually sucks.</p><p><strong>Me</strong>. Well I think it's great?</p><p><strong>Others</strong>. Well, it isn't because reasons.</p><p></p><p>...and where do you go from there? Am I supposed to agree and say, "you're right, that thing actually sucks, thanks for pointing it out." ?</p><p></p><p>That's where it gets awkward. LOL</p><p></p><p></p><p>See, but I'm not dismissing it. That conversation can happen and I support it and encourage it and all the things.</p><p></p><p>All I'm saying is that you're not gonna suck ME into that conversation. I keep it cute. I have me here a rulebook, I do what it says, the game is super fun, that's good enough for me.</p><p></p><p></p><p>Important to note that those other approaches seem to cause a great deal of upset, displeasure, discontent, or leave people with bad tastes in their mouth because players are punks, or Dungeon Masters want to play a game that their players don't want to be playing, etc., etc. etc.</p><p></p><p>What I'm saying is, "well, there are clear rules given to us that offer something tangible for us to work with." If there's all this upset, displeasure, discontent, bad taste, etc., etc., etc., let's reel all that in and bring it back to the basics. That's my stance and contribution.</p><p></p><p>I don't mean to dismiss things. I'm just shrugging things off so much and saying that doesn't sound fun and if that don't work let's not keep investing in it.</p><p></p><p></p><p>I like that analogy.</p><p><img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" /></p><p></p><p>I think I'm also considering vision and light, climbing, jumping, swimming, and crawling, carrying capacity, perception and investigation, blah, blah, all that stuff in my understanding of the exploration pillar. That stuff is pretty concrete.</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 8373093, member: 25352"] Thank you for the kind words in there. :) I don't think I shunt things, and I imagine it might feel a bit obtuse trying to convince me of something, but it often feels like there's an effort to twist my arm when my stance is really just "this is how this works and it's actually pretty chill if you just take a step back." If you look at the conversations I get caught up in, they usually look like... [B]Me[/B]. This thing is great! [B]Others[/B]. No, that thing actually sucks. [B]Me[/B]. Well I think it's great? [B]Others[/B]. Well, it isn't because reasons. ...and where do you go from there? Am I supposed to agree and say, "you're right, that thing actually sucks, thanks for pointing it out." ? That's where it gets awkward. LOL See, but I'm not dismissing it. That conversation can happen and I support it and encourage it and all the things. All I'm saying is that you're not gonna suck ME into that conversation. I keep it cute. I have me here a rulebook, I do what it says, the game is super fun, that's good enough for me. Important to note that those other approaches seem to cause a great deal of upset, displeasure, discontent, or leave people with bad tastes in their mouth because players are punks, or Dungeon Masters want to play a game that their players don't want to be playing, etc., etc. etc. What I'm saying is, "well, there are clear rules given to us that offer something tangible for us to work with." If there's all this upset, displeasure, discontent, bad taste, etc., etc., etc., let's reel all that in and bring it back to the basics. That's my stance and contribution. I don't mean to dismiss things. I'm just shrugging things off so much and saying that doesn't sound fun and if that don't work let's not keep investing in it. I like that analogy. 😋 I think I'm also considering vision and light, climbing, jumping, swimming, and crawling, carrying capacity, perception and investigation, blah, blah, all that stuff in my understanding of the exploration pillar. That stuff is pretty concrete. [/QUOTE]
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