Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8373412" data-attributes="member: 22779"><p>Ok, in the interest of being thorough, and hopefully to show my work and forestall all these counter claims that really aren't my issue, I'm going to present a list of all the exploration challenge bypassing spells that are either cantrips, rituals or permanent/long lasting effects that can be cast before the next long rest. </p><p></p><p>Note, if the issue was that only high level magics could do this, I'd have no argument at all. Choosing a 5th level Modify Memory spell is a major investment for most casters. That's a significant bite for several levels. You are likely, at least for the foreseeable future, only going to have 4 5th level spells known, so, that's a very large investment. Cantrip? 1st level spell/ritual? That's a minor investment that is easily spread around the two full casters and two half casters your group very likely has. Again, it made more sense in AD&D where spell resources were much more limited. A cleric that didn't take Cure Light Wounds in all (or almost all) their 1st level slots was likely going to get some serious flak from the rest of the table. Now? Now you have one 1st level spell that does duty for all Cure spells that existed in AD&D. One slot out of the cleric's dozen or so by 5th level needs to be burned by a Cure Wounds spell. Not exactly a major investment.</p><p></p><p>Anyway, sorry about that. I got spun off on a tangent. Stupid brain. Must punish it with more coffee. Take that brain! So, without further ado, here's my list of exploration winning/bypassing spells:</p><p></p><p>Cantrips:</p><p>Dancing Lights </p><p>Druidcraft - predict weather for 24 hours (totally annoying to the DM who has virtually no idea what tomorrow's weather is going to be and something that is almost never listed in a module)</p><p>Guidance - Actually, this one is a bit of a toss up. So many exploration activities are longer than 1 minute. So, basically, it becomes the major bonus to check for traps, listening, that sort of thing. Not a major problem to be honest. </p><p>Light</p><p>Mage Hand - never have to worry about most traps ever again. </p><p>Mending - great for resource recovery. </p><p>Produce Flame</p><p></p><p>First Level rituals/long lasting</p><p>Alarm - my current group uses this to great effect. </p><p>Comprehend Languages</p><p>Create Water (non ritual) (permanent)</p><p>Detect Magic</p><p>Detect Poison and disease</p><p>Find Familiar</p><p>Floating Disk - woohoo, we now have a somewhat annoying bag of holding at 1st level. 500 pounds of free weight. </p><p>Goodberry (non ritual)- note, can be cast before a long rest, used the next day. No more foraging needs</p><p>Identify</p><p>Purify Food and Drink</p><p>Speak with Animals - VERY DM dependent</p><p>Unseen Servant - again, bypass traps with ease. Open pretty much any door/chest/whatever isn't locked, from 60 feet away.</p><p></p><p>On that list there are two spells that would actually cost any resources. Note, most of those spells appear on multiple caster lists. </p><p></p><p>Like I said, in a standard party of Fighter, Rogue, Cleric, Wizard and one half caster - you've got three characters who can do this stuff pretty easily with minimal investment. The other two pillars have none of this sort of thing. This is why I say exploration is so problematic in 5e.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8373412, member: 22779"] Ok, in the interest of being thorough, and hopefully to show my work and forestall all these counter claims that really aren't my issue, I'm going to present a list of all the exploration challenge bypassing spells that are either cantrips, rituals or permanent/long lasting effects that can be cast before the next long rest. Note, if the issue was that only high level magics could do this, I'd have no argument at all. Choosing a 5th level Modify Memory spell is a major investment for most casters. That's a significant bite for several levels. You are likely, at least for the foreseeable future, only going to have 4 5th level spells known, so, that's a very large investment. Cantrip? 1st level spell/ritual? That's a minor investment that is easily spread around the two full casters and two half casters your group very likely has. Again, it made more sense in AD&D where spell resources were much more limited. A cleric that didn't take Cure Light Wounds in all (or almost all) their 1st level slots was likely going to get some serious flak from the rest of the table. Now? Now you have one 1st level spell that does duty for all Cure spells that existed in AD&D. One slot out of the cleric's dozen or so by 5th level needs to be burned by a Cure Wounds spell. Not exactly a major investment. Anyway, sorry about that. I got spun off on a tangent. Stupid brain. Must punish it with more coffee. Take that brain! So, without further ado, here's my list of exploration winning/bypassing spells: Cantrips: Dancing Lights Druidcraft - predict weather for 24 hours (totally annoying to the DM who has virtually no idea what tomorrow's weather is going to be and something that is almost never listed in a module) Guidance - Actually, this one is a bit of a toss up. So many exploration activities are longer than 1 minute. So, basically, it becomes the major bonus to check for traps, listening, that sort of thing. Not a major problem to be honest. Light Mage Hand - never have to worry about most traps ever again. Mending - great for resource recovery. Produce Flame First Level rituals/long lasting Alarm - my current group uses this to great effect. Comprehend Languages Create Water (non ritual) (permanent) Detect Magic Detect Poison and disease Find Familiar Floating Disk - woohoo, we now have a somewhat annoying bag of holding at 1st level. 500 pounds of free weight. Goodberry (non ritual)- note, can be cast before a long rest, used the next day. No more foraging needs Identify Purify Food and Drink Speak with Animals - VERY DM dependent Unseen Servant - again, bypass traps with ease. Open pretty much any door/chest/whatever isn't locked, from 60 feet away. On that list there are two spells that would actually cost any resources. Note, most of those spells appear on multiple caster lists. Like I said, in a standard party of Fighter, Rogue, Cleric, Wizard and one half caster - you've got three characters who can do this stuff pretty easily with minimal investment. The other two pillars have none of this sort of thing. This is why I say exploration is so problematic in 5e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top