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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="robus" data-source="post: 8373484" data-attributes="member: 6801558"><p>I would respond that this is exactly where the DM finds their fun by creating interesting things for players to encounter. I don’t want to consult a massive rule book to build exploration challenges, I just want to throw stuff at the players and make it interesting for them. As soon as things become codified like that DMing becomes a chore, especially if there’s a rules lawyer in the group. “Rule 7.8.b says that river X should never be that hard for a group at level Y to ford. You’re not being fair.”</p><p></p><p>Edit: I guess this is where I would say the art of DMing lies. The combat and social interaction rules are there to resolve uncertainty when encountering creatures, i.e. things that can respond independently to the players actions. Exploration is where the DM has free reign to create. That seems awesome to me.</p></blockquote><p></p>
[QUOTE="robus, post: 8373484, member: 6801558"] I would respond that this is exactly where the DM finds their fun by creating interesting things for players to encounter. I don’t want to consult a massive rule book to build exploration challenges, I just want to throw stuff at the players and make it interesting for them. As soon as things become codified like that DMing becomes a chore, especially if there’s a rules lawyer in the group. “Rule 7.8.b says that river X should never be that hard for a group at level Y to ford. You’re not being fair.” Edit: I guess this is where I would say the art of DMing lies. The combat and social interaction rules are there to resolve uncertainty when encountering creatures, i.e. things that can respond independently to the players actions. Exploration is where the DM has free reign to create. That seems awesome to me. [/QUOTE]
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Why Exploration Is the Worst Pillar
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