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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8373490" data-attributes="member: 22779"><p>No, you attempted to address dancing lights with a bunch of non-sequitors that didn't actually address anything.</p><p></p><p></p><p>You trip traps from range. Does no one actually do this? This has been SOP in any group I've played with since 2e. Now that it's a cantrip, traps are largely a thing of the past.</p><p></p><p></p><p>Again, DM dependent. Which is the point that was being made.</p><p></p><p>What? Why is the wizard unavailable? When do you think you cast this? This is for protecting your campsite. You spend a short rest, which the wizard doesn't benefit from typically, setting up a bunch of alarms. In a dungeon, it gets even easier, you just need a couple in intersections leading to where ever you are holing up. </p><p></p><p></p><p>Oh noes, I'm short ONE of my SIX spells at 1st level. 8 by 2nd level. Oh noes, whatever shall I do without that one slot? Never minding the other two casters in the group.</p><p></p><p>Again, I thought we weren't limiting ourselves to mega dungeons for exploration. If by exploration, you only mean dungeon crawling, then, well, this becomes a very different conversation.</p><p></p><p></p><p>Oh noes, I'm going to waste that free water that I just created for free. Whatever shall I do? It's not like I cast it before we long rest and then have all my spell slots back in the morning. </p><p></p><p></p><p>Seriously? The ability to detect magic, even through solid objects isn't a major thing? You're not even trying now. Again, how frenetic are your adventures when 10 minutes actually makes a difference? In the vast majority of adventures, it makes zero difference. </p><p></p><p></p><p>Again, non-sequitors that did nothing to actually address things. </p><p></p><p></p><p>Why? You cast them the night before (it's unlikely you've blown every spell before you take a long rest) and you have all your slots back in the morning. It's almost like all your objections rely on the players being mind bogglingly stupid.</p><p></p><p>Oh noes, I'm using one of my many slots on purify food and drink. It's not like I don't have 6 slots at 3rd level with a 16 wisdom (as per the PHB). And I get more of them every level and every ASI. Oh noes, what a huge opportunity cost. </p><p></p><p></p><p>So, animals have no knowledge of dangerous predators in the area? Again, the fact that you point to the fact that this is DM dependent pretty much shows exactly what we're talking about.</p><p></p><p></p><p>What I've done here is show that there is a shopping list of options that players can bring to bear in nearly any situation which will pretty much bypass most exploration challenges. The other two pillars have nothing that comes even close to this. And I haven't even started with class abilities, just spells. </p><p></p><p>But, yes, your response proves the point rather nicely. Exploration is DM dependent to a degree that social and combat aren't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8373490, member: 22779"] No, you attempted to address dancing lights with a bunch of non-sequitors that didn't actually address anything. You trip traps from range. Does no one actually do this? This has been SOP in any group I've played with since 2e. Now that it's a cantrip, traps are largely a thing of the past. Again, DM dependent. Which is the point that was being made. What? Why is the wizard unavailable? When do you think you cast this? This is for protecting your campsite. You spend a short rest, which the wizard doesn't benefit from typically, setting up a bunch of alarms. In a dungeon, it gets even easier, you just need a couple in intersections leading to where ever you are holing up. Oh noes, I'm short ONE of my SIX spells at 1st level. 8 by 2nd level. Oh noes, whatever shall I do without that one slot? Never minding the other two casters in the group. Again, I thought we weren't limiting ourselves to mega dungeons for exploration. If by exploration, you only mean dungeon crawling, then, well, this becomes a very different conversation. Oh noes, I'm going to waste that free water that I just created for free. Whatever shall I do? It's not like I cast it before we long rest and then have all my spell slots back in the morning. Seriously? The ability to detect magic, even through solid objects isn't a major thing? You're not even trying now. Again, how frenetic are your adventures when 10 minutes actually makes a difference? In the vast majority of adventures, it makes zero difference. Again, non-sequitors that did nothing to actually address things. Why? You cast them the night before (it's unlikely you've blown every spell before you take a long rest) and you have all your slots back in the morning. It's almost like all your objections rely on the players being mind bogglingly stupid. Oh noes, I'm using one of my many slots on purify food and drink. It's not like I don't have 6 slots at 3rd level with a 16 wisdom (as per the PHB). And I get more of them every level and every ASI. Oh noes, what a huge opportunity cost. So, animals have no knowledge of dangerous predators in the area? Again, the fact that you point to the fact that this is DM dependent pretty much shows exactly what we're talking about. What I've done here is show that there is a shopping list of options that players can bring to bear in nearly any situation which will pretty much bypass most exploration challenges. The other two pillars have nothing that comes even close to this. And I haven't even started with class abilities, just spells. But, yes, your response proves the point rather nicely. Exploration is DM dependent to a degree that social and combat aren't. [/QUOTE]
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