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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Ovinomancer" data-source="post: 8373499" data-attributes="member: 16814"><p>Sure, but the counter argument to this is that there is now no art to GMing in combat or social encounters (presuming you use the framework suggested, but not mandated by the 5e rules for social conflicts)? I don't find that argument compelling, and I don't see that a process for exploration would suck the fun out of things. I say this because there are other systems that fully operationalize exploration, do an excellent job of it, and provide lots of room for exciting and memorable play in the exploration area. One of them is even based on 5e -- Five Torches Deep. One Ring does a good job of operationalizing travel in the exploration sphere. It's not a situation where a good framework requires either a mass of rules (and subsequent reference of them) or prevents the GM from being able to practice their art.</p><p></p><p>To be clear, putting this on the GM's shoulders isn't an automatic failure, and it's 100% fine to like it as it is. It's great that you feel motivated to rise to this challenge and provide GM decisions! I do this as well when I run 5e, because, as you note, you have to to GM that game. I don't think that it's either this or hidebound rules, though.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8373499, member: 16814"] Sure, but the counter argument to this is that there is now no art to GMing in combat or social encounters (presuming you use the framework suggested, but not mandated by the 5e rules for social conflicts)? I don't find that argument compelling, and I don't see that a process for exploration would suck the fun out of things. I say this because there are other systems that fully operationalize exploration, do an excellent job of it, and provide lots of room for exciting and memorable play in the exploration area. One of them is even based on 5e -- Five Torches Deep. One Ring does a good job of operationalizing travel in the exploration sphere. It's not a situation where a good framework requires either a mass of rules (and subsequent reference of them) or prevents the GM from being able to practice their art. To be clear, putting this on the GM's shoulders isn't an automatic failure, and it's 100% fine to like it as it is. It's great that you feel motivated to rise to this challenge and provide GM decisions! I do this as well when I run 5e, because, as you note, you have to to GM that game. I don't think that it's either this or hidebound rules, though. [/QUOTE]
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Why Exploration Is the Worst Pillar
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