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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Hussar" data-source="post: 8373649" data-attributes="member: 22779"><p>No, but the lone druid was. </p><p></p><p>Ok, let's examine what would be reasonable (certainly not min/maxed here, just what I would consider to be reasonable assets for this party to have.)</p><p></p><p>So, we've got a 10th level druid, cleric and wizard.</p><p></p><p>Lessee, our cleric has a choice of 14 spells (I'm giving him an 18 wis, again, reasonable) plus the spells on his life cleric list - which means I don't have to worry about bless, cure wounds, lesser restoration, revivify, and raise dead, those are automatic. I also have 5 cantrips. (NOte, this list is not complete - just the 14 spells I have to choose)</p><p></p><p>So, Cantrips - Guidance, Light, Sacred Flame, Spare the Dying, Mending</p><p>1st level - Detect Magic, Guiding Bolt, Shield of Faith, Healing Word,</p><p>2nd level - Calm Emotions, Locate Object, Silence, </p><p>3rd level - Spirit Guardians, Tongues, Mass Healing Word, </p><p>4th level - Divination, Banishment, </p><p>5th level - Commune, Flame Strike, </p><p></p><p>So, our cleric can use Divination and Commune as information gathering spells. Detect magic, and locate object if needed. Has all the healing and goodies, and can bless as well. Not really missing anything. All without a single magic item. </p><p></p><p>Our Druid (we didn't specify so, I'm going to ignore Land vs Moon for a bit - either has TONS of options available. Moon druids can shapechange into things with Blindsight, for example - that Giant Wolf Spider makes an absolutely fantastic scouting option.) But, again, 14 spells to choose from and 4 cantrips.</p><p></p><p>Cantrips: Create Bonfire, Druidcraft, Thorn Whip, Thunderclap</p><p>1st - Detect Poison and Disease, Entangle, Fairie Fire, Goodberry, Speak with Animals</p><p>2nd - Pass Without a Trace, Moonbeam, Heat Metal</p><p>3rd - Conjure Animals (SO many things you can do with this), Speak with Plants, </p><p>4th - Wall of Fire, Stone Shape</p><p>5th - Commune with Nature, Insect Plague</p><p></p><p>Looks pretty good to me. I'd go with that with a druid. </p><p></p><p>Ok, so now we've got our wizard. Now to be fair, this is a bit campaign dependent. How hard is it to get new spells in a campaign will vary. So, we'll stick with the basic 2 per level plus the 6 at 1st for 24 spells. Note, I cannot have more than 4 5th level spells since I can't get more than that free. That being said, all I really need in there are:</p><p></p><p>Alarm, Comprehend Languages Find Familiar, Identify, Tenser's Floating Disk, Unseen Servant, TIny Hut. </p><p></p><p>So, 7 of my free 24 spells and I've covered everything on my problem list. Gee, that was hard. Whatever shall I do with my other SEVENTEEN FREE CHOICES?</p><p>-----------------------</p><p>So, now, I can read anything that's on the desk, detect anything magical, find anything, search any trap, and get through any door. All without expending a single resource.</p><p></p><p>Next?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8373649, member: 22779"] No, but the lone druid was. Ok, let's examine what would be reasonable (certainly not min/maxed here, just what I would consider to be reasonable assets for this party to have.) So, we've got a 10th level druid, cleric and wizard. Lessee, our cleric has a choice of 14 spells (I'm giving him an 18 wis, again, reasonable) plus the spells on his life cleric list - which means I don't have to worry about bless, cure wounds, lesser restoration, revivify, and raise dead, those are automatic. I also have 5 cantrips. (NOte, this list is not complete - just the 14 spells I have to choose) So, Cantrips - Guidance, Light, Sacred Flame, Spare the Dying, Mending 1st level - Detect Magic, Guiding Bolt, Shield of Faith, Healing Word, 2nd level - Calm Emotions, Locate Object, Silence, 3rd level - Spirit Guardians, Tongues, Mass Healing Word, 4th level - Divination, Banishment, 5th level - Commune, Flame Strike, So, our cleric can use Divination and Commune as information gathering spells. Detect magic, and locate object if needed. Has all the healing and goodies, and can bless as well. Not really missing anything. All without a single magic item. Our Druid (we didn't specify so, I'm going to ignore Land vs Moon for a bit - either has TONS of options available. Moon druids can shapechange into things with Blindsight, for example - that Giant Wolf Spider makes an absolutely fantastic scouting option.) But, again, 14 spells to choose from and 4 cantrips. Cantrips: Create Bonfire, Druidcraft, Thorn Whip, Thunderclap 1st - Detect Poison and Disease, Entangle, Fairie Fire, Goodberry, Speak with Animals 2nd - Pass Without a Trace, Moonbeam, Heat Metal 3rd - Conjure Animals (SO many things you can do with this), Speak with Plants, 4th - Wall of Fire, Stone Shape 5th - Commune with Nature, Insect Plague Looks pretty good to me. I'd go with that with a druid. Ok, so now we've got our wizard. Now to be fair, this is a bit campaign dependent. How hard is it to get new spells in a campaign will vary. So, we'll stick with the basic 2 per level plus the 6 at 1st for 24 spells. Note, I cannot have more than 4 5th level spells since I can't get more than that free. That being said, all I really need in there are: Alarm, Comprehend Languages Find Familiar, Identify, Tenser's Floating Disk, Unseen Servant, TIny Hut. So, 7 of my free 24 spells and I've covered everything on my problem list. Gee, that was hard. Whatever shall I do with my other SEVENTEEN FREE CHOICES? ----------------------- So, now, I can read anything that's on the desk, detect anything magical, find anything, search any trap, and get through any door. All without expending a single resource. Next? [/QUOTE]
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