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General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
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<blockquote data-quote="Fanaelialae" data-source="post: 8373660" data-attributes="member: 53980"><p>Speak with Plants wouldn't have worked. This thing was millennia old. Far longer than any plants would have been around.</p><p></p><p>How would you have gone about solving that with the three yes/no questions that Commune grants? (Not that we had access to it anyway, since we had a druid instead of a cleric.)</p><p></p><p>Bypass SOME exploration challenges. Not all.</p><p></p><p>Charm Person is a level 1 spell and is an effective social bypass.</p><p></p><p>Sleep is a level 1 spell and is an effective combat bypass.</p><p></p><p>Moreover, Charm Person and Sleep are broadly applicable. I'll grant you that they won't handle every social/combat scenario. Sometimes you want a bit more subtlety than Charm can provide, or the target isn't a humanoid. Sleep falls off somewhat as levels increase. However, they do have fairly broad application with respect to the social and combat pillars, often effectively functioning as an "I win" button.</p><p></p><p>Whereas, for exploration, you have one spell for preventing things from sneaking up on you. Another for sneaking yourself. Another for moving objects without touching them. Another for reading text your unfamiliar with. Et cetera, et cetera, et cetera... They each function very effectively for the purpose they're designed for, but the scope of exploration is much broader than either combat or social. I have yet to see a caster who can effectively cover combat, social, and everything that exploration can throw at them. This really feels like white room theorycrafting on your part.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8373660, member: 53980"] Speak with Plants wouldn't have worked. This thing was millennia old. Far longer than any plants would have been around. How would you have gone about solving that with the three yes/no questions that Commune grants? (Not that we had access to it anyway, since we had a druid instead of a cleric.) Bypass SOME exploration challenges. Not all. Charm Person is a level 1 spell and is an effective social bypass. Sleep is a level 1 spell and is an effective combat bypass. Moreover, Charm Person and Sleep are broadly applicable. I'll grant you that they won't handle every social/combat scenario. Sometimes you want a bit more subtlety than Charm can provide, or the target isn't a humanoid. Sleep falls off somewhat as levels increase. However, they do have fairly broad application with respect to the social and combat pillars, often effectively functioning as an "I win" button. Whereas, for exploration, you have one spell for preventing things from sneaking up on you. Another for sneaking yourself. Another for moving objects without touching them. Another for reading text your unfamiliar with. Et cetera, et cetera, et cetera... They each function very effectively for the purpose they're designed for, but the scope of exploration is much broader than either combat or social. I have yet to see a caster who can effectively cover combat, social, and everything that exploration can throw at them. This really feels like white room theorycrafting on your part. [/QUOTE]
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Why Exploration Is the Worst Pillar
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