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General Tabletop Discussion
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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Lanefan" data-source="post: 8374211" data-attributes="member: 29398"><p>If the wizard happened to get those useful spells. You shouldn't get to pick what free spells you get, and if the rules say you can I count that as a design flaw. They should be random, both to ensure a wider variety of spells get seen and to differentiate betwee casters.</p><p></p><p>Want a specific spell? Go out and find it, or spend the money and buy it.</p><p></p><p>This comes across as self-contradictory. You're saying on the one hand that there's too many things that render the exploration pillar irrelevant yet on the other hand are saying you're not interested in a game where in order to make exploration challenging/relevant the requisite minutae are tracked. Make up yer mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8374211, member: 29398"] If the wizard happened to get those useful spells. You shouldn't get to pick what free spells you get, and if the rules say you can I count that as a design flaw. They should be random, both to ensure a wider variety of spells get seen and to differentiate betwee casters. Want a specific spell? Go out and find it, or spend the money and buy it. This comes across as self-contradictory. You're saying on the one hand that there's too many things that render the exploration pillar irrelevant yet on the other hand are saying you're not interested in a game where in order to make exploration challenging/relevant the requisite minutae are tracked. Make up yer mind. :) [/QUOTE]
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Why Exploration Is the Worst Pillar
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