Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8374888" data-attributes="member: 6801228"><p>I'm still a few pages behind, but the conversation between [USER=22779]@Hussar[/USER] and [USER=97077]@iserith[/USER] got me thinking. </p><p></p><p>Let me assume that we have access to Unseen Servant as a ritual. There are many ways to do this, including just being a human and taking the ritual caster feat at level 1. This is a flying, invisible servant able to lift and move anything weighing around 60 lbs. </p><p></p><p>Let us say we have a hallway in a dungeon, and I command the servant to press every stone in the hall's floor and walls. </p><p></p><p>Now, this cost me nothing except time. No spell slot, just a 10 minute ritual. And the servant might take a long time to complete the task, but any traps that we didn't spot via passive perception and that can be located by the application of 60 lbs of force are noticed. The only thing I can think of that isn't noticed is a pit trap with a false top, that the DM specifies needs more than 60 lbs of force to break. And if the trap destroys the servant, I spend 10 minutes making a new one.</p><p></p><p>Now, here is the thing I got to thinking about. What is the main tool the DM uses in this instance of the players basically saying "we detect all traps and secret passages within 60 ft over the next hour"? Wandering monsters right? </p><p></p><p>But, here is the problem, the moment you send wandering monsters... we are in the combat pillar. "Your servant raised the alarm and all the guards are preparing". Cool, that's a combat pillar issue. Not an exploration issue. </p><p></p><p>Which is a bit weird right? Because it seems to indicate that if you "solve" the exploration problems by just taking a lot of time, exploration offers no tools to increase the challenge. Instead, it becomes a combat pillar issue. So, we instead end up with the only other seemingly logical answer... a ticking clock. Which doesn't make our solution less of a solution to the exploration problems, it just means we are forced to use less efficient means of solving the problems, because we don't have time to solve them normally. </p><p></p><p>This is like saying that you would make combat more interesting by saying that the player's have two rounds to kill all the bad guys, or a death curse kills them all instead. It may be interesting for a combat or two, but it isn't really offering a solution if the problem is "we can't lose a normal fight"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8374888, member: 6801228"] I'm still a few pages behind, but the conversation between [USER=22779]@Hussar[/USER] and [USER=97077]@iserith[/USER] got me thinking. Let me assume that we have access to Unseen Servant as a ritual. There are many ways to do this, including just being a human and taking the ritual caster feat at level 1. This is a flying, invisible servant able to lift and move anything weighing around 60 lbs. Let us say we have a hallway in a dungeon, and I command the servant to press every stone in the hall's floor and walls. Now, this cost me nothing except time. No spell slot, just a 10 minute ritual. And the servant might take a long time to complete the task, but any traps that we didn't spot via passive perception and that can be located by the application of 60 lbs of force are noticed. The only thing I can think of that isn't noticed is a pit trap with a false top, that the DM specifies needs more than 60 lbs of force to break. And if the trap destroys the servant, I spend 10 minutes making a new one. Now, here is the thing I got to thinking about. What is the main tool the DM uses in this instance of the players basically saying "we detect all traps and secret passages within 60 ft over the next hour"? Wandering monsters right? But, here is the problem, the moment you send wandering monsters... we are in the combat pillar. "Your servant raised the alarm and all the guards are preparing". Cool, that's a combat pillar issue. Not an exploration issue. Which is a bit weird right? Because it seems to indicate that if you "solve" the exploration problems by just taking a lot of time, exploration offers no tools to increase the challenge. Instead, it becomes a combat pillar issue. So, we instead end up with the only other seemingly logical answer... a ticking clock. Which doesn't make our solution less of a solution to the exploration problems, it just means we are forced to use less efficient means of solving the problems, because we don't have time to solve them normally. This is like saying that you would make combat more interesting by saying that the player's have two rounds to kill all the bad guys, or a death curse kills them all instead. It may be interesting for a combat or two, but it isn't really offering a solution if the problem is "we can't lose a normal fight" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top