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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Faolyn" data-source="post: 8375182" data-attributes="member: 6915329"><p>You have a very bad habit of either misunderstanding what people are writing or making strawmen out of it. I never said "villages can't sell food." I said "how many villages have 300 pounds of rations to sell to adventurers?"</p><p></p><p>The other four characters are in the room? So what? There are a multitude of reasons why the druid could be the one doing the investigation instead of the wizard, not the least of which is that there's no reason to pigeonhole what people do solely because of their class when it comes to things like searching a room (which isn't a class-based skill--and if it were, it'd be a <em>rogue</em> thing, not a wizard thing).</p><p></p><p>So far, all of your arguments seem to center on the idea that all adventuring parties work in the exact same way, and that all gaming worlds are built exactly the same with the same expectations. That all wizards are going to be using magic to trip traps from afar, for instance, that all druids are always going to stick with the party, that all spellcasters will use their spells to overcome challenges that can be accomplished through mundane means, or that all party members do everything together and never have individual goals or simply go off on their own for a brief time. You don't seem to get that this might be the case in your games, maybe in all of your games, but not in everyone's.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8375182, member: 6915329"] You have a very bad habit of either misunderstanding what people are writing or making strawmen out of it. I never said "villages can't sell food." I said "how many villages have 300 pounds of rations to sell to adventurers?" The other four characters are in the room? So what? There are a multitude of reasons why the druid could be the one doing the investigation instead of the wizard, not the least of which is that there's no reason to pigeonhole what people do solely because of their class when it comes to things like searching a room (which isn't a class-based skill--and if it were, it'd be a [I]rogue[/I] thing, not a wizard thing). So far, all of your arguments seem to center on the idea that all adventuring parties work in the exact same way, and that all gaming worlds are built exactly the same with the same expectations. That all wizards are going to be using magic to trip traps from afar, for instance, that all druids are always going to stick with the party, that all spellcasters will use their spells to overcome challenges that can be accomplished through mundane means, or that all party members do everything together and never have individual goals or simply go off on their own for a brief time. You don't seem to get that this might be the case in your games, maybe in all of your games, but not in everyone's. [/QUOTE]
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