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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8375312" data-attributes="member: 6801228"><p>Yes, people could choose to have only half the party fight the monster. Or they could decide to talk to it. </p><p></p><p>But, I have never once seen a serious party who kept exploring while a monster was killing their friends, unless it was a "grab the hostages" type situation. The only other time I saw it is the time a player decided to have his character pick up gold coins instead of fighting the boss, because they didn't want to anger it. </p><p></p><p>But, again, you have taken an exploration challenge and said "you took the slow and sure way of solving it, so here is a dangerous monster" which triggers one of the other two pillars. It isn't exploration any more. And if the monster is gone... then they go right back to the slow and sure method they were using. Because the exploration challenge seems answered, the only question is how many monsters are they going to fight.</p><p></p><p></p><p></p><p></p><p>A timed trap that does what? If it is something that seals off the dungeon and kills everyone inside if they aren't done in 30 minutes, then you don't have time for 10 minute searches of rooms. Heck, you might not have time to reach where you are going, depending on the size of the area. </p><p></p><p>If there are NPCs doing a ritual, are we aware of them? How did this NPCs have time to set up a trap-filled hallway that is causing us so many issues? There are a lot of questions here for you to just say things like that. And, also, what happens if the party doesn't use magic and the rogue just does their thing. Or the Barbarian says there is no time and runs through the traps?</p><p></p><p>Again, you can add time pressure to anything, but time pressure isn't an exploration challenge. All it is doing is preventing solutions my setting it up so that you can't use them. I could also design locked doors that melt any thieve's tools put in them, so the Rogue can't unlock them. That doesn't mean that the rogue is a bad solution for unlocking doors, it means the scenario has been set up to prevent me from using that solution.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8375312, member: 6801228"] Yes, people could choose to have only half the party fight the monster. Or they could decide to talk to it. But, I have never once seen a serious party who kept exploring while a monster was killing their friends, unless it was a "grab the hostages" type situation. The only other time I saw it is the time a player decided to have his character pick up gold coins instead of fighting the boss, because they didn't want to anger it. But, again, you have taken an exploration challenge and said "you took the slow and sure way of solving it, so here is a dangerous monster" which triggers one of the other two pillars. It isn't exploration any more. And if the monster is gone... then they go right back to the slow and sure method they were using. Because the exploration challenge seems answered, the only question is how many monsters are they going to fight. A timed trap that does what? If it is something that seals off the dungeon and kills everyone inside if they aren't done in 30 minutes, then you don't have time for 10 minute searches of rooms. Heck, you might not have time to reach where you are going, depending on the size of the area. If there are NPCs doing a ritual, are we aware of them? How did this NPCs have time to set up a trap-filled hallway that is causing us so many issues? There are a lot of questions here for you to just say things like that. And, also, what happens if the party doesn't use magic and the rogue just does their thing. Or the Barbarian says there is no time and runs through the traps? Again, you can add time pressure to anything, but time pressure isn't an exploration challenge. All it is doing is preventing solutions my setting it up so that you can't use them. I could also design locked doors that melt any thieve's tools put in them, so the Rogue can't unlock them. That doesn't mean that the rogue is a bad solution for unlocking doors, it means the scenario has been set up to prevent me from using that solution. [/QUOTE]
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