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General Tabletop Discussion
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Why Exploration Is the Worst Pillar
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<blockquote data-quote="iserith" data-source="post: 8375320" data-attributes="member: 97077"><p>Tell you what: Why don't <em>you </em>tell <em>me</em> what kinds of traps <em>can't</em> be triggered by an unseen servant? Because if your answer is effectively "none," then we're just not going to agree on this point because we're not playing the same game.</p><p></p><p></p><p>You are making assumptions as to the example I used. I never suggested other parts of the dungeon couldn't be explored after the trap went off. Just that <em>that </em>passage was blocked. Such is the problem with examples in forum discussions - people see the things that support their point and ignore the stuff that doesn't.</p><p></p><p>But otherwise, yes, the unseen servant is destroyed, which protects the rogue. Great! Except now the noise has drawn a wandering monster to the area and the exploration challenge of making progress down that hallway to see what's there still isn't over. All that has been accomplished is making it potentially harder to resolve and it'll be another 10 minutes to make a new unseen servant. Hardly a victory.</p><p></p><p></p><p>It depends on how you frame the dramatic question: "Can I resolve this exploration challenge without drawing unwanted attention, taking too much damage, or spending a lot of resources?" for example. Not "Can I resolve the exploration challenge at any cost?" In the case of the unseen servant and the falling block trap, the answer to the first question is "No."</p><p></p><p>In any event, the game shifts between challenges in various pillars regularly, depending on what's going on. I'm not sure what you're driving at by implying this is an issue of some kind.</p></blockquote><p></p>
[QUOTE="iserith, post: 8375320, member: 97077"] Tell you what: Why don't [I]you [/I]tell [I]me[/I] what kinds of traps [I]can't[/I] be triggered by an unseen servant? Because if your answer is effectively "none," then we're just not going to agree on this point because we're not playing the same game. You are making assumptions as to the example I used. I never suggested other parts of the dungeon couldn't be explored after the trap went off. Just that [I]that [/I]passage was blocked. Such is the problem with examples in forum discussions - people see the things that support their point and ignore the stuff that doesn't. But otherwise, yes, the unseen servant is destroyed, which protects the rogue. Great! Except now the noise has drawn a wandering monster to the area and the exploration challenge of making progress down that hallway to see what's there still isn't over. All that has been accomplished is making it potentially harder to resolve and it'll be another 10 minutes to make a new unseen servant. Hardly a victory. It depends on how you frame the dramatic question: "Can I resolve this exploration challenge without drawing unwanted attention, taking too much damage, or spending a lot of resources?" for example. Not "Can I resolve the exploration challenge at any cost?" In the case of the unseen servant and the falling block trap, the answer to the first question is "No." In any event, the game shifts between challenges in various pillars regularly, depending on what's going on. I'm not sure what you're driving at by implying this is an issue of some kind. [/QUOTE]
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