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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8375550" data-attributes="member: 6801228"><p>Great. Lightning bolt trap hits the party. Now, tell me, how would this have gone differently if the rogue had gone up and pulled the lever? Lightning Bolt trap still hits the party right? So, no difference.</p><p></p><p><em>hands back beer</em></p><p></p><p></p><p></p><p>Sure, it is up for debate. And the fact that it is up for debate makes it worth at least bringing up.</p><p></p><p></p><p></p><p>Sure, you could. But how does this make the Unseen servant not a good solution to the trap? If the hall was a red herring, we just saved the rogue's life. If it isn't the only way forward, then we just saved the rogue's life. If there is a hidden bypass, then the unseen servant might be the one to discover the lever to open that door... and saved the rogue's life. </p><p></p><p>Again, nothing you are saying here says that the Unseen Servant wasn't the right play instead of sending forward someone who can't summon back in 10 minutes.</p><p></p><p></p><p></p><p>All I'm letting it do is pull, push and otherwise apply force to every surface that I can see within sixty feet. That is easily within what the spell allows.</p><p></p><p></p><p></p><p></p><p>If the illusion is good enough that the stick won't pass through it, then you can walk over it and not fall through. And most illusions aren't that good.</p><p></p><p></p><p></p><p>I mean, sure, if you abandon all mechanical traps and just fill the dungeon with Glyphs of Warding then you can cancel an Unseen Servant... and also a rogue who has no way of dealing with Glyph of Warding. </p><p></p><p>Also, we are talking about exploration right? And now we've gone to "only glyph of warding or other powerful magic traps, wandering monsters, and countdowns" all from a single ritual that is free to cast infinitely all day. How does this not prove that a smart use of magic basically turns off a lot of exploration?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8375550, member: 6801228"] Great. Lightning bolt trap hits the party. Now, tell me, how would this have gone differently if the rogue had gone up and pulled the lever? Lightning Bolt trap still hits the party right? So, no difference. [I]hands back beer[/I] Sure, it is up for debate. And the fact that it is up for debate makes it worth at least bringing up. Sure, you could. But how does this make the Unseen servant not a good solution to the trap? If the hall was a red herring, we just saved the rogue's life. If it isn't the only way forward, then we just saved the rogue's life. If there is a hidden bypass, then the unseen servant might be the one to discover the lever to open that door... and saved the rogue's life. Again, nothing you are saying here says that the Unseen Servant wasn't the right play instead of sending forward someone who can't summon back in 10 minutes. All I'm letting it do is pull, push and otherwise apply force to every surface that I can see within sixty feet. That is easily within what the spell allows. If the illusion is good enough that the stick won't pass through it, then you can walk over it and not fall through. And most illusions aren't that good. I mean, sure, if you abandon all mechanical traps and just fill the dungeon with Glyphs of Warding then you can cancel an Unseen Servant... and also a rogue who has no way of dealing with Glyph of Warding. Also, we are talking about exploration right? And now we've gone to "only glyph of warding or other powerful magic traps, wandering monsters, and countdowns" all from a single ritual that is free to cast infinitely all day. How does this not prove that a smart use of magic basically turns off a lot of exploration? [/QUOTE]
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