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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Chaosmancer" data-source="post: 8375749" data-attributes="member: 6801228"><p>Then the DM can just hand wave the time and say that Unseen servant either finds or doesn't find anything. I don't care about the spotlight, this isn't how I want to spend my game time either, but considering the number of horrific traps people have said this unseen servant would trigger that would be instant death or horrible maiming for the party... seems like we need to do this. </p><p></p><p>Also, haggling can take hours. Depends on where and how. And, funny how it is the number of times it happens that matters. </p><p></p><p></p><p>But, this last sentence is interesting "You aren’t looking for traps. You’re trying to use a ritual spell as win button to made traps irrelevant. Why are you surprised that a DM, or even another player would think this is a good idea, or something to be lauded?" </p><p></p><p>Why would making trap irrelevant be frowned on by the party? Do you want to get hit by traps? Does your character enjoy getting crushed by stones, hit by poison gas, caught on fire, shot by darts or sliced by swinging blades? It would seem to me that the party would want to be as safe from those things as possible. And it doesn't take any table time... unless the DM forces it to take a lot of table time. For the purpose of wearing people out, so that they stop doing it... so that they get hit by traps. </p><p></p><p>We actually had a guy, think it was Lanefan, who said that the entire point of four boring empty rooms was so that the party would skip the fifth room and miss the treasure. It is, in that view, about intentionally wasting time so that the party "makes a mistake". Why would we want to encourage that?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8375749, member: 6801228"] Then the DM can just hand wave the time and say that Unseen servant either finds or doesn't find anything. I don't care about the spotlight, this isn't how I want to spend my game time either, but considering the number of horrific traps people have said this unseen servant would trigger that would be instant death or horrible maiming for the party... seems like we need to do this. Also, haggling can take hours. Depends on where and how. And, funny how it is the number of times it happens that matters. But, this last sentence is interesting "You aren’t looking for traps. You’re trying to use a ritual spell as win button to made traps irrelevant. Why are you surprised that a DM, or even another player would think this is a good idea, or something to be lauded?" Why would making trap irrelevant be frowned on by the party? Do you want to get hit by traps? Does your character enjoy getting crushed by stones, hit by poison gas, caught on fire, shot by darts or sliced by swinging blades? It would seem to me that the party would want to be as safe from those things as possible. And it doesn't take any table time... unless the DM forces it to take a lot of table time. For the purpose of wearing people out, so that they stop doing it... so that they get hit by traps. We actually had a guy, think it was Lanefan, who said that the entire point of four boring empty rooms was so that the party would skip the fifth room and miss the treasure. It is, in that view, about intentionally wasting time so that the party "makes a mistake". Why would we want to encourage that? [/QUOTE]
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