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Why Exploration Is the Worst Pillar
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<blockquote data-quote="TheSword" data-source="post: 8375751" data-attributes="member: 6879661"><p>That’s a very limited view on exploration you have there.</p><p></p><p>I’ve recently a couple of month ago, ran a game that involved exploring a haunted house, the haunting of which is represented by skill checks involving several generations of folks who dies in the house. By exploring these clues the party pieces together the true events of the house and were able to defeat the BBEG the youngest member of the family using the information they found through their explorations, not through combat. It ran over two sessions and was a lot of fun.</p><p></p><p>To heighten the effect, several of the haunts could only be seen by one person in the party and I used the whisper function to send them a full description that they had to explain to the rest of the group.</p><p></p><p>Does that qualify?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8375751, member: 6879661"] That’s a very limited view on exploration you have there. I’ve recently a couple of month ago, ran a game that involved exploring a haunted house, the haunting of which is represented by skill checks involving several generations of folks who dies in the house. By exploring these clues the party pieces together the true events of the house and were able to defeat the BBEG the youngest member of the family using the information they found through their explorations, not through combat. It ran over two sessions and was a lot of fun. To heighten the effect, several of the haunts could only be seen by one person in the party and I used the whisper function to send them a full description that they had to explain to the rest of the group. Does that qualify? [/QUOTE]
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Why Exploration Is the Worst Pillar
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