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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Asisreo" data-source="post: 8375809" data-attributes="member: 7019027"><p>Yes, and if you clarify that <em>every</em> time you open the door, you'll go along with those procedures, then that's fine. </p><p></p><p>But I have a hard time believing any player would be okay with this set of events: </p><p></p><p>DM: You see a door. You check for the traps on the door by first checking the handle but turning it releases a blast of cold air! </p><p></p><p>Player: Hey, we didn't say that we did that! </p><p></p><p>DM: you always do that, though</p><p></p><p>Player: Yeah, but you obviously railroaded us into that trap. </p><p></p><p>And the DM did. The DM gave them no chance to re-evaluate their SOP and they got hurt because of the assumption. At that point, it really doesn't matter what you were about to say, the DM already violated your agency. </p><p></p><p>If you're a fighter in melee against a single enemy, the DM has <strong>no</strong> right to make your attacks for you. </p><p></p><p>I don't get what you mean. The point isn't that you purposefully put something in there, the point is that the player was curious and decided to check it out. Whether you put something in there is the icing on the cake but even an empty chasm says that nothing has fallen into it since it was created, which could be useful information. It might even alleviate any fears of an ambush coming from within the chasm. </p><p></p><p></p><p>You're assuming the trap has a reasonable time limit. Sure, you could wait for the gas to dissipate but it might either be magical gas that doesn't dissipate or it may take days for it to clear. </p><p></p><p>The flames could also be magical and continuous. The scythe traps don't need to stop. </p><p></p><p>Now its a dangerous corridor with plenty of saving throws against damage and debuffs but you don't know how long it will take to bypass it. </p><p></p><p>Taking things as a general procedure for checklists can easily work at your own disadvantage.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8375809, member: 7019027"] Yes, and if you clarify that [I]every[/I] time you open the door, you'll go along with those procedures, then that's fine. But I have a hard time believing any player would be okay with this set of events: DM: You see a door. You check for the traps on the door by first checking the handle but turning it releases a blast of cold air! Player: Hey, we didn't say that we did that! DM: you always do that, though Player: Yeah, but you obviously railroaded us into that trap. And the DM did. The DM gave them no chance to re-evaluate their SOP and they got hurt because of the assumption. At that point, it really doesn't matter what you were about to say, the DM already violated your agency. If you're a fighter in melee against a single enemy, the DM has [B]no[/B] right to make your attacks for you. I don't get what you mean. The point isn't that you purposefully put something in there, the point is that the player was curious and decided to check it out. Whether you put something in there is the icing on the cake but even an empty chasm says that nothing has fallen into it since it was created, which could be useful information. It might even alleviate any fears of an ambush coming from within the chasm. You're assuming the trap has a reasonable time limit. Sure, you could wait for the gas to dissipate but it might either be magical gas that doesn't dissipate or it may take days for it to clear. The flames could also be magical and continuous. The scythe traps don't need to stop. Now its a dangerous corridor with plenty of saving throws against damage and debuffs but you don't know how long it will take to bypass it. Taking things as a general procedure for checklists can easily work at your own disadvantage. [/QUOTE]
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