Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8376299" data-attributes="member: 6801228"><p>Seems counter-intuitive to your own words when you described the wizard shooting themselves in the foot for missing useful treasure by successfully crossing the chasm. </p><p></p><p>I can't predict the player's decisions either, which is why they may find somehting if they decide to crawl down, but it won't be specifically placed that the only way to see it is by getting down there.</p><p></p><p></p><p></p><p>And when the next trap "just so happens" to be something not covered in the SOP, like Lanefan's example of the handle that blasts cold? </p><p></p><p>Yes, ideally it is to create tension and conflict, but rarely do traps actually accomplish that goal. Usually they are just a nuisance.</p><p></p><p></p><p></p><p>And if the rogue fails? Then with the time pressure we are in the same situation, except the rogue is dead from a multi-ton stone. Is there a helpful optional portion? Well, it doesn't matter, it is sealed off and the rogue is dead. </p><p></p><p>And if your entire point is that a rogue with a high enough set of values can't fail, which is why you sent him ahead... why did you bother with the trap in the first place?I have had multiple DMs respond to cleric players in the party whose passive perception reached 23 with the declaration that they were no longer going to bother using traps or even really ambushes because a Passive 23 sees basically everything. Oh, and this was by about 5th level. </p><p></p><p>So, yeah, I get you can put some context in place that means that the boulder falling is really bad for the party, but unless the point of your boulder trap is that the party cannot fail to detect it and bypass it... then the Unseen Servant is safer for the party. Because while the boulder fell, it didn't kill anyone, and the worst case scenario is avoided.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8376299, member: 6801228"] Seems counter-intuitive to your own words when you described the wizard shooting themselves in the foot for missing useful treasure by successfully crossing the chasm. I can't predict the player's decisions either, which is why they may find somehting if they decide to crawl down, but it won't be specifically placed that the only way to see it is by getting down there. And when the next trap "just so happens" to be something not covered in the SOP, like Lanefan's example of the handle that blasts cold? Yes, ideally it is to create tension and conflict, but rarely do traps actually accomplish that goal. Usually they are just a nuisance. And if the rogue fails? Then with the time pressure we are in the same situation, except the rogue is dead from a multi-ton stone. Is there a helpful optional portion? Well, it doesn't matter, it is sealed off and the rogue is dead. And if your entire point is that a rogue with a high enough set of values can't fail, which is why you sent him ahead... why did you bother with the trap in the first place?I have had multiple DMs respond to cleric players in the party whose passive perception reached 23 with the declaration that they were no longer going to bother using traps or even really ambushes because a Passive 23 sees basically everything. Oh, and this was by about 5th level. So, yeah, I get you can put some context in place that means that the boulder falling is really bad for the party, but unless the point of your boulder trap is that the party cannot fail to detect it and bypass it... then the Unseen Servant is safer for the party. Because while the boulder fell, it didn't kill anyone, and the worst case scenario is avoided. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top