Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8376315" data-attributes="member: 6801228"><p>Well, other than magic you really refused to discuss any sort of triggering traps that wouldn't be the case, but you are free to judge my games off of very little information if you want.</p><p></p><p></p><p></p><p>So, again, how is this not a positive? We've found the trap, we know what it does, and we learned all of that information with zero injuries to the party and no resources lost. </p><p></p><p>Sure, there is still a "what to do next" but that would exist regardless of how we discovered the trap, and most other ways of discovering it lead to injuries in the party. And, depending on how this complex trap worked, the Unseen Servant could be used to solve it. I'm still not seeing a negative.</p><p></p><p>And, just to make sure you haven't forgotten, this entire multi-page discussion has been over a single 1st level ritual, by itself. Meanwhile, most of the responses have been "context" or "setting off the trap may be bad", which always ignores the fact that the rogue could have also set off the trap, leaving us in the same situation, but with an injured or dead rogue.</p><p></p><p></p><p></p><p></p><p>Any character can get it as a feat, along with other powerful and useful options. Most casters have it as an option and all of them have access to ritual casting. It may not be 100% free, but the cost is really low for something that is as versatile and powerful a tool as this. Heck, I've only talked about is in the terms of traps, not even in how it allows you access into locked houses. Or dozens of other uses. </p><p></p><p></p><p></p><p></p><p>Wandering monsters doesn't increase the challenge of exploration, it adds combat to equation. Once the wandering monster is dead, the exploration scenario is 100% identical to how it was, barring any lost resources from combat. Which would be the same possible resources lost from a planned combat. </p><p></p><p>Timers are a way to add pressure, sure, you can't do things the "proper way" because there isn't time. This doesn't increase the difficulty of the actual challenges though, it just reduces your options to those that you can afford to take. And, while you can add time pressures few times, you can't add them every single time. And if you find yourself being forced to add time pressures, then clearly there is something wrong in how you are desiging and preparing, because you need to prevent certain solutions before they can even occur.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8376315, member: 6801228"] Well, other than magic you really refused to discuss any sort of triggering traps that wouldn't be the case, but you are free to judge my games off of very little information if you want. So, again, how is this not a positive? We've found the trap, we know what it does, and we learned all of that information with zero injuries to the party and no resources lost. Sure, there is still a "what to do next" but that would exist regardless of how we discovered the trap, and most other ways of discovering it lead to injuries in the party. And, depending on how this complex trap worked, the Unseen Servant could be used to solve it. I'm still not seeing a negative. And, just to make sure you haven't forgotten, this entire multi-page discussion has been over a single 1st level ritual, by itself. Meanwhile, most of the responses have been "context" or "setting off the trap may be bad", which always ignores the fact that the rogue could have also set off the trap, leaving us in the same situation, but with an injured or dead rogue. Any character can get it as a feat, along with other powerful and useful options. Most casters have it as an option and all of them have access to ritual casting. It may not be 100% free, but the cost is really low for something that is as versatile and powerful a tool as this. Heck, I've only talked about is in the terms of traps, not even in how it allows you access into locked houses. Or dozens of other uses. Wandering monsters doesn't increase the challenge of exploration, it adds combat to equation. Once the wandering monster is dead, the exploration scenario is 100% identical to how it was, barring any lost resources from combat. Which would be the same possible resources lost from a planned combat. Timers are a way to add pressure, sure, you can't do things the "proper way" because there isn't time. This doesn't increase the difficulty of the actual challenges though, it just reduces your options to those that you can afford to take. And, while you can add time pressures few times, you can't add them every single time. And if you find yourself being forced to add time pressures, then clearly there is something wrong in how you are desiging and preparing, because you need to prevent certain solutions before they can even occur. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Exploration Is the Worst Pillar
Top