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<blockquote data-quote="Swarmkeeper" data-source="post: 8376333" data-attributes="member: 6921763"><p>Not to get too nitpicky here but... he can absolutely make noise to get the attention of the PCs. Read the Adventure summary and the sidebar in Ghosts of Saltmarsh. [SPOILER] His whole thing is a ruse to gain the characters' trust.[/SPOILER]</p><p></p><p>[SPOILER="A Man on the Inside (part of the Adventure Summary)"]A merchant in Saltmarsh who profits from the illegal activities of Sanbalet has taken desperate action to ensure that the smuggling operation continues. The merchant sent a local thug, Ned Shakeshaft, to the house to await the characters in a remote bedroom on the second floor.</p><p></p><p>Ned pretends to have been knocked out, gagged, bound, and left to die by unseen attackers. After being "rescued" by the characters, he aims to sow dissent, cause accidents, and otherwise make trouble as they explore the house.</p><p></p><p>More information on Ned and how to incorporate him into the adventure can be found in area 15.[/SPOILER]</p><p></p><p>[SPOILER="Snake in the Grass (sidebar)"]Ned tells the characters he is a traveler from Seaton who entered the house the previous night to find a place to sleep during his journey to Saltmarsh where he hoped to find work as an adventurer. He entered through the back door and had only reached the kitchen when he was attacked from behind and knocked unconscious. He awoke some hours ago—bound, gagged, and stripped of his possessions—in this room. He did not see his attackers nor has he heard any sounds in the house. Now he would like to be released and to join the characters in their mission.</p><p></p><p>Neither Ned nor his merchant mentor are fools, and they have given some thought to preparing this story—it is not possible for the characters to discern Ned's true motives. Indeed, to add verisimilitude to the story, Ned has a lump on the back of his head (inflicted, with sadistic delight, by the merchant before Ned left his company).</p><p></p><p><strong>What Ned Wants. </strong></p><p>Ned wants to manipulate the characters into abandoning their mission. He tries to achieve this by playing up the dangers of the place and causing accidents as they explore. The closer the characters get to discovering the truth about the smugglers, the more desperate he becomes. When it became clear he can't warn the characters off, he'll try to ambush them with a poisoned weapon during a fight against other creatures.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8376333, member: 6921763"] Not to get too nitpicky here but... he can absolutely make noise to get the attention of the PCs. Read the Adventure summary and the sidebar in Ghosts of Saltmarsh. [SPOILER] His whole thing is a ruse to gain the characters' trust.[/SPOILER] [SPOILER="A Man on the Inside (part of the Adventure Summary)"]A merchant in Saltmarsh who profits from the illegal activities of Sanbalet has taken desperate action to ensure that the smuggling operation continues. The merchant sent a local thug, Ned Shakeshaft, to the house to await the characters in a remote bedroom on the second floor. Ned pretends to have been knocked out, gagged, bound, and left to die by unseen attackers. After being "rescued" by the characters, he aims to sow dissent, cause accidents, and otherwise make trouble as they explore the house. More information on Ned and how to incorporate him into the adventure can be found in area 15.[/SPOILER] [SPOILER="Snake in the Grass (sidebar)"]Ned tells the characters he is a traveler from Seaton who entered the house the previous night to find a place to sleep during his journey to Saltmarsh where he hoped to find work as an adventurer. He entered through the back door and had only reached the kitchen when he was attacked from behind and knocked unconscious. He awoke some hours ago—bound, gagged, and stripped of his possessions—in this room. He did not see his attackers nor has he heard any sounds in the house. Now he would like to be released and to join the characters in their mission. Neither Ned nor his merchant mentor are fools, and they have given some thought to preparing this story—it is not possible for the characters to discern Ned's true motives. Indeed, to add verisimilitude to the story, Ned has a lump on the back of his head (inflicted, with sadistic delight, by the merchant before Ned left his company). [B]What Ned Wants. [/B] Ned wants to manipulate the characters into abandoning their mission. He tries to achieve this by playing up the dangers of the place and causing accidents as they explore. The closer the characters get to discovering the truth about the smugglers, the more desperate he becomes. When it became clear he can't warn the characters off, he'll try to ambush them with a poisoned weapon during a fight against other creatures.[/SPOILER] [/QUOTE]
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