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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Faolyn" data-source="post: 8376355" data-attributes="member: 6915329"><p>They don't contradict each other. Neither of them says "this is the only way to search for secret doors." They both tell you ways to find things. Should the DMG have been clearer? Apparently so. Does it lack a rule though? No. </p><p></p><p>This isn't free form play, though. This is something that requires the DM to actually be familiar enough with the printed rules to be able to make the appropriate call. Which is why I'll state I was incorrect when I said it's Investigation to find secret doors: the DMG actually says what to do on page 103. It's actually both Perception (to find the door) <em>and </em>Investigation (to figure out how to open it). Although in my defense, I just looked up skills and not secret doors, and I almost never actually use them in my games. </p><p></p><p></p><p>The DMG contains this sort of info. Chapter 5 is on adventure environments and has a whole section on wilderness survival and the weather, on foraging, on food and water needs, and even on becoming lost. Chapter 8 has a section on exploration. Sure, it could really benefit from a Wilderness Survival Guide and Dungeoneer's Survival Guide (a So-and-So's Guide to Exploration, most likely), but the rules do in fact exist. So basically, it's a case of RTFDMG. Don't just assume that because you don't know the rule of the top of your head that it doesn't exist.</p><p></p><p></p><p>And <em>that </em>is simply because the only class that has exploration built-in is Ranger, when all classes should have some exploration ability. Everyone has combat and social stuff written on their sheet, so everyone knows it.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8376355, member: 6915329"] They don't contradict each other. Neither of them says "this is the only way to search for secret doors." They both tell you ways to find things. Should the DMG have been clearer? Apparently so. Does it lack a rule though? No. This isn't free form play, though. This is something that requires the DM to actually be familiar enough with the printed rules to be able to make the appropriate call. Which is why I'll state I was incorrect when I said it's Investigation to find secret doors: the DMG actually says what to do on page 103. It's actually both Perception (to find the door) [I]and [/I]Investigation (to figure out how to open it). Although in my defense, I just looked up skills and not secret doors, and I almost never actually use them in my games. The DMG contains this sort of info. Chapter 5 is on adventure environments and has a whole section on wilderness survival and the weather, on foraging, on food and water needs, and even on becoming lost. Chapter 8 has a section on exploration. Sure, it could really benefit from a Wilderness Survival Guide and Dungeoneer's Survival Guide (a So-and-So's Guide to Exploration, most likely), but the rules do in fact exist. So basically, it's a case of RTFDMG. Don't just assume that because you don't know the rule of the top of your head that it doesn't exist. And [I]that [/I]is simply because the only class that has exploration built-in is Ranger, when all classes should have some exploration ability. Everyone has combat and social stuff written on their sheet, so everyone knows it. [/QUOTE]
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