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Why Exploration Is the Worst Pillar
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<blockquote data-quote="Aldarc" data-source="post: 8376452" data-attributes="member: 5142"><p>It's not that there are no rules (slim as they may be), but, rather, that the DM has a lot of leeway of what rules and rulings apply along with when and how. But even if there are rules on the DM side of things, this does IMHO make it a bit more nebulous on the player-side of things. Again, the DMG itself admits that the combat is more structured than other pillars. </p><p></p><p></p><p><strong>(1)</strong> I'm not sure that it matters that all classes <em><strong>should</strong></em> have some exploration ability, because what matters is that they don't (at least according to your estimation), and <strong>(2)</strong> the Ranger's exploration abilities are mostly about skipping the exploration content, which is IMO questionable design that doesn't necessarily make the Ranger feel cool at what it should be good at.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8376452, member: 5142"] It's not that there are no rules (slim as they may be), but, rather, that the DM has a lot of leeway of what rules and rulings apply along with when and how. But even if there are rules on the DM side of things, this does IMHO make it a bit more nebulous on the player-side of things. Again, the DMG itself admits that the combat is more structured than other pillars. [B](1)[/B] I'm not sure that it matters that all classes [I][B]should[/B][/I] have some exploration ability, because what matters is that they don't (at least according to your estimation), and [B](2)[/B] the Ranger's exploration abilities are mostly about skipping the exploration content, which is IMO questionable design that doesn't necessarily make the Ranger feel cool at what it should be good at. [/QUOTE]
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Why Exploration Is the Worst Pillar
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